Property | Type | Description | |
---|---|---|---|
baseMagicalDefense | int | ||
basePhysicalDefense | int | ||
defense | int |
Method | Description | |
---|---|---|
AddBonusMagicalDefense ( int value ) : void | ||
AddBonusPhysicalDefense ( int value ) : void | ||
AddDefense ( int value ) : void | ||
CheckMagicalDefense ( float damage, int flinch = 4 ) : void | ||
CheckPhysicalDefense ( float damage, int flinch = 4 ) : void | ||
GetBaseMagicalDefense ( ) : int | ||
GetBasePhysicalDefense ( ) : int | ||
GetBonusMagicalDefense ( ) : int | ||
GetBonusPhysicalDefense ( ) : int | ||
GetDefense ( ) : float | ||
GetMagicalDefense ( ) : int | ||
GetPhysicalDefense ( ) : int | ||
SetBaseMagicalDefense ( int value ) : void | ||
SetBasePhysicalDefense ( int value ) : void | ||
SetDefense ( int Defense ) : void | ||
SetMagicalDefense ( int value ) : void | ||
SetPhysicalDefense ( int value ) : void | ||
Start ( ) : void | ||
Update_Defense ( ) : void |
Method | Description | |
---|---|---|
Check_Block_Success ( ) : bool |
public AddBonusMagicalDefense ( int value ) : void | ||
value | int | |
return | void |
public AddBonusPhysicalDefense ( int value ) : void | ||
value | int | |
return | void |
public CheckMagicalDefense ( float damage, int flinch = 4 ) : void | ||
damage | float | |
flinch | int | |
return | void |
public CheckPhysicalDefense ( float damage, int flinch = 4 ) : void | ||
damage | float | |
flinch | int | |
return | void |
public SetBaseMagicalDefense ( int value ) : void | ||
value | int | |
return | void |
public SetBasePhysicalDefense ( int value ) : void | ||
value | int | |
return | void |
public SetMagicalDefense ( int value ) : void | ||
value | int | |
return | void |
public SetPhysicalDefense ( int value ) : void | ||
value | int | |
return | void |