프로퍼티 | 타입 | 설명 | |
---|---|---|---|
colliderHeight | float | ||
creature_renderer | CreatureRenderer, | ||
customAgent | CreatureGameAgent, | ||
noCollisions | bool | ||
noGravity | bool | ||
parentRBD | |||
simColliderWidth | float | ||
switch_renderer_list | List |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
CreateGameColliders ( ) : void | ||
FixedUpdate ( ) : void | ||
GetRootBone ( ) : MeshBone | ||
RemoveGameColliders ( ) : void | ||
Start ( ) : void | ||
TransformToCreatureDir ( UnityEngine dir_in ) : |
||
TransformToCreaturePt ( UnityEngine pt_in ) : |
메소드 | 설명 | |
---|---|---|
CreateCreatureGameController ( ) : CreatureGameController, | ||
InitControllers ( ) : void | ||
UpdateGameColliders ( ) : void |
public TransformToCreatureDir ( UnityEngine dir_in ) : |
||
dir_in | UnityEngine | |
리턴 |
public TransformToCreaturePt ( UnityEngine pt_in ) : |
||
pt_in | UnityEngine | |
리턴 |