C# Class CreatureGameController, CreatureDemos

Inheritance: MonoBehaviour
Show file Open project: kestrelm/CreatureDemos Class Usage Examples

Public Properties

Property Type Description
colliderHeight float
creature_renderer CreatureRenderer,
customAgent CreatureGameAgent,
noCollisions bool
noGravity bool
parentRBD UnityEngine.Rigidbody2D
simColliderWidth float
switch_renderer_list List

Public Methods

Method Description
Awake ( ) : void
CreateGameColliders ( ) : void
FixedUpdate ( ) : void
GetRootBone ( ) : MeshBone
RemoveGameColliders ( ) : void
Start ( ) : void
TransformToCreatureDir ( UnityEngine dir_in ) : Vector3
TransformToCreaturePt ( UnityEngine pt_in ) : Vector3

Private Methods

Method Description
CreateCreatureGameController ( ) : CreatureGameController,
InitControllers ( ) : void
UpdateGameColliders ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

CreateGameColliders() public method

public CreateGameColliders ( ) : void
return void

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

GetRootBone() public method

public GetRootBone ( ) : MeshBone
return MeshBone

RemoveGameColliders() public method

public RemoveGameColliders ( ) : void
return void

Start() public method

public Start ( ) : void
return void

TransformToCreatureDir() public method

public TransformToCreatureDir ( UnityEngine dir_in ) : Vector3
dir_in UnityEngine
return UnityEngine.Vector3

TransformToCreaturePt() public method

public TransformToCreaturePt ( UnityEngine pt_in ) : Vector3
pt_in UnityEngine
return UnityEngine.Vector3

Property Details

colliderHeight public property

public float colliderHeight
return float

creature_renderer public property

public CreatureRenderer, creature_renderer
return CreatureRenderer,

customAgent public property

public CreatureGameAgent, customAgent
return CreatureGameAgent,

noCollisions public property

public bool noCollisions
return bool

noGravity public property

public bool noGravity
return bool

parentRBD public property

public Rigidbody2D,UnityEngine parentRBD
return UnityEngine.Rigidbody2D

simColliderWidth public property

public float simColliderWidth
return float

switch_renderer_list public property

public List switch_renderer_list
return List