메소드 |
설명 |
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AddNetworkView ( ) : void |
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AskClientForInfo ( NetworkPlayer player ) : void |
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JoinServer ( HostData hostData ) : void |
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OnConnectedToServer ( ) : void |
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OnDisconnectedFromServer ( NetworkDisconnection info ) : void |
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OnGUI ( ) : void |
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OnLevelWasLoaded ( int level ) : void |
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OnMasterServerEvent ( MasterServerEvent msEvent ) : void |
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OnPlayerConnected ( NetworkPlayer player ) : void |
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OnPlayerDisconnected ( NetworkPlayer player ) : void |
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OnServerInitialized ( ) : void |
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OnSorcererPositionDeterminedAfterMapCreation ( Vector3 position ) : void |
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ReceiveInfoFromClient ( string someInfo ) : void |
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ReceiveInfoFromServer ( string someInfo ) : void |
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RefreshHostList ( ) : void |
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SendInfoToClient ( string msg ) : void |
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SendInfoToServer ( string msg ) : void |
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SetPlayerInfo ( NetworkPlayer player ) : void |
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SetSorcererPositionAfterMapCreation ( string position ) : void |
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StartServer ( ) : void |
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changeFighterPosition ( string positionAndRotationAsString ) : void |
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changeFighterPositionOnClient ( Transform newTransf ) : void |
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changeSorcererPosition ( string positionAndRotationAsString ) : void |
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changeSorcererPositionOnClient ( Transform newTransf ) : void |
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detectIfServerIsInStartMenu ( ) : void |
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onStatsDisplayed ( ) : void |
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returnWhetherGameIsInStartScene ( ) : void |
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setClientLines ( string s ) : void |
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setClientVarServerIsInStartMenu ( string booleanString ) : void |
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setGameObjectPositionAndRotationFromSerializedParams ( Player, obj, string positionAndRotationAsString ) : void |
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setServerBoolean ( ) : void |
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setSorcerersCurrentAnimation ( string animationStateName ) : void |
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setSorcerersCurrentAnimationOnClient ( string animationStateName ) : void |
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startClientLines ( string s ) : void |
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toggleStatsDisplayed ( ) : void |
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