메소드 | 설명 | |
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ReceiveState ( CharacterNetworkSync, newState ) : void |
Called when a state is received from server
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메소드 | 설명 | |
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Update ( ) : void |
public ReceiveState ( CharacterNetworkSync, newState ) : void | ||
newState | CharacterNetworkSync, | |
리턴 | void |