프로퍼티 | 타입 | 설명 | |
---|---|---|---|
angularDrag | float | ||
colliderRadius | float | ||
drag | float | ||
interval | float | ||
mass | float | ||
nodeNum | int | ||
nodePrefab | GameObject |
메소드 | 설명 | |
---|---|---|
AddJoint ( GameObject node, GameObject boundTo ) : void | ||
AddRigidbody ( GameObject node, bool isFixed ) : void | ||
Awake ( ) : void | ||
BuildChain ( GameObject root ) : void |
public AddJoint ( GameObject node, GameObject boundTo ) : void | ||
node | GameObject | |
boundTo | GameObject | |
리턴 | void |
public AddRigidbody ( GameObject node, bool isFixed ) : void | ||
node | GameObject | |
isFixed | bool | |
리턴 | void |