프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Container | GameObject | ||
Instance | BulletManager, |
메소드 | 설명 | |
---|---|---|
BossSpawnShot ( Vector3 location, Vector3 velocity ) : void | ||
GetEnemyBulletSpawnPoint ( Vector3 gun ) : Vector3 | ||
GetInstance ( ) : BulletManager, | ||
PlayerBigShot ( Vector3 location, Quaternion rotation, bool firedbylocal ) : void | ||
PlayerShot ( Vector3 location, Quaternion rotation, float speed, float life, bool firedbylocal ) : void |
메소드 | 설명 | |
---|---|---|
GetPlayerBulletSpawnPoint ( Vector3 gun ) : Vector3 | ||
Start ( ) : void | ||
Update ( ) : void |
public BossSpawnShot ( Vector3 location, Vector3 velocity ) : void | ||
location | Vector3 | |
velocity | Vector3 | |
리턴 | void |
public GetEnemyBulletSpawnPoint ( Vector3 gun ) : Vector3 | ||
gun | Vector3 | |
리턴 | Vector3 |
public PlayerBigShot ( Vector3 location, Quaternion rotation, bool firedbylocal ) : void | ||
location | Vector3 | |
rotation | Quaternion | |
firedbylocal | bool | |
리턴 | void |
public PlayerShot ( Vector3 location, Quaternion rotation, float speed, float life, bool firedbylocal ) : void | ||
location | Vector3 | |
rotation | Quaternion | |
speed | float | |
life | float | |
firedbylocal | bool | |
리턴 | void |