프로퍼티 | 타입 | 설명 | |
---|---|---|---|
initialMesh | GameObject | ||
progressMesh | GameObject | ||
timer | float |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
Update ( ) : void | ||
deleteUnit ( GameObject unit ) : void | ||
getConstructingUnits ( ) : List |
||
getConstructionOnGoing ( ) : bool | ||
getInitialMesh ( ) : GameObject | ||
getPhase ( ) : int | ||
setConstructionOnGoing ( bool b ) : void | ||
setFinalMesh ( ) : void | ||
startConstruction ( GameObject unit ) : void |
public startConstruction ( GameObject unit ) : void | ||
unit | GameObject | |
리턴 | void |