프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Animator | Animator | ||
AttackDist | float | ||
DinoSpeed | float | ||
State | DinoState | ||
StrollDist | float | ||
dashCD | float | ||
dashCast | float | ||
dashMask | LayerMask | ||
dashVec | Vector2 | ||
enemyGroundMask | LayerMask | ||
groundCast | float | ||
health | float | ||
inNotStunRange | bool | ||
inThrowRange | bool | ||
ledgeAnimator | Animator | ||
recoil | Vector2 | ||
stunTime | float | ||
throwCD | float | ||
throwPlayer | Vector2 | ||
throwing | bool |
메소드 | 설명 | |
---|---|---|
Act ( ) : void | ||
FixedUpdate ( ) : void | ||
Flip ( float moveH ) : void | ||
Hurt ( float damage ) : void | ||
OnCollisionEnter2D ( Collision2D colObj ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
aggro ( ) : void | ||
dashOn ( ) : void | ||
isDash ( ) : bool | ||
isGrounded ( ) : bool | ||
playerThrow ( ) : void |
메소드 | 설명 | |
---|---|---|
Attack ( ) : void | ||
Dash ( ) : void | ||
Idle ( ) : void | ||
Stun ( ) : void | ||
endStun ( ) : void | ||
fallenState ( ) : void | ||
pause ( ) : void | ||
playerCollideOn ( ) : void | ||
throwingDone ( ) : void | ||
unpause ( ) : void |
public OnCollisionEnter2D ( Collision2D colObj ) : void | ||
colObj | Collision2D | |
리턴 | void |