C# 클래스 BattleAnimationTabs, RPGQuest

파일 보기 프로젝트 열기: hughrogers/RPGQuest

공개 프로퍼티들

프로퍼티 타입 설명
mWidth int
mWidth2 int

공개 메소드들

메소드 설명
ActivateDamageAStep ( int index, BattleAnimation battleAnimation, ActivateDamageAStep baseStep ) : void
AddComponentAStep ( int index, BattleAnimation battleAnimation, AddComponentAStep, baseStep ) : void
AddItemAStep ( int index, BattleAnimation battleAnimation, AddItemAStep baseStep ) : void
AnimationStep ( int index, BattleAnimation battleAnimation, AnimationStep, baseStep ) : void
BroadcastMessageAStep ( int index, BattleAnimation battleAnimation, BroadcastMessageAStep, baseStep ) : void
CalculateAStep ( int index, BattleAnimation battleAnimation, CalculateAStep baseStep ) : void
CallAnimationAStep ( int index, BattleAnimation battleAnimation, CallAnimationAStep, baseStep ) : void
CheckDifficultyAStep ( int index, BattleAnimation battleAnimation, CheckDifficultyAStep, baseStep ) : void
CheckFormulaAStep ( int index, BattleAnimation battleAnimation, CheckFormulaAStep, baseStep ) : void
CheckItemAStep ( int index, BattleAnimation battleAnimation, CheckItemAStep baseStep ) : void
CheckNumberVariableAStep ( int index, BattleAnimation battleAnimation, CheckNumberVariableAStep baseStep ) : void
CheckRandomAStep ( int index, BattleAnimation battleAnimation, CheckRandomAStep, baseStep ) : void
CheckUserAStep ( int index, BattleAnimation battleAnimation, CheckUserAStep, baseStep ) : void
CheckVariableAStep ( int index, BattleAnimation battleAnimation, CheckVariableAStep baseStep ) : void
ClearStatisticAStep ( int index, BattleAnimation battleAnimation, ClearStatisticAStep, baseStep ) : void
CustomStatisticAStep ( int index, BattleAnimation battleAnimation, CustomStatisticAStep, baseStep ) : void
DamageMultiplierAStep ( int index, BattleAnimation battleAnimation, DamageMultiplierAStep baseStep ) : void
DestroyPrefabAStep ( int index, BattleAnimation battleAnimation, DestroyPrefabAStep baseStep ) : void
FadeCamPosAStep ( int index, BattleAnimation battleAnimation, FadeCamPosAStep, baseStep ) : void
FadeCameraAStep ( int index, BattleAnimation battleAnimation, FadeCameraAStep, baseStep ) : void
FadeObjectAStep ( int index, BattleAnimation battleAnimation, FadeObjectAStep, baseStep ) : void
FadeToInitialCamPosAStep ( int index, BattleAnimation battleAnimation, FadeToInitialCamPosAStep, baseStep ) : void
GetPlayerPrefsAStep ( int index, BattleAnimation battleAnimation, GetPlayerPrefsAStep baseStep ) : void
GoToAStep ( int index, BattleAnimation battleAnimation, GoToAStep, baseStep ) : void
HasPlayerPrefsAStep ( int index, BattleAnimation battleAnimation, HasPlayerPrefsAStep baseStep ) : void
LookAtAStep ( int index, BattleAnimation battleAnimation, LookAtAStep baseStep ) : void
MountCameraAStep ( int index, BattleAnimation battleAnimation, MountCameraAStep, baseStep ) : void
MoveToAStep ( int index, BattleAnimation battleAnimation, MoveToAStep, baseStep ) : void
MoveToDirectionAStep ( int index, BattleAnimation battleAnimation, MoveToDirectionAStep, baseStep ) : void
PlayAnimationAStep ( int index, BattleAnimation battleAnimation, PlayAnimationAStep, baseStep ) : void
PlaySoundAStep ( int index, BattleAnimation battleAnimation, PlaySoundAStep, baseStep ) : void
RandomAStep ( int index, BattleAnimation battleAnimation, RandomAStep, baseStep ) : void
RemoveComponentAStep ( int index, BattleAnimation battleAnimation, RemoveComponentAStep, baseStep ) : void
RemoveItemAStep ( int index, BattleAnimation battleAnimation, RemoveItemAStep baseStep ) : void
RemoveNumberVariableAStep ( int index, BattleAnimation battleAnimation, RemoveNumberVariableAStep baseStep ) : void
RemoveVariableAStep ( int index, BattleAnimation battleAnimation, RemoveVariableAStep baseStep ) : void
RestoreControlAStep ( int index, BattleAnimation battleAnimation, RestoreControlAStep baseStep ) : void
RotateCamAroundAStep ( int index, BattleAnimation battleAnimation, RotateCamAroundAStep, baseStep ) : void
RotateToAStep ( int index, BattleAnimation battleAnimation, RotateToAStep baseStep ) : void
RotationAStep ( int index, BattleAnimation battleAnimation, RotationAStep baseStep ) : void
SendMessageAStep ( int index, BattleAnimation battleAnimation, SendMessageAStep, baseStep ) : void
SetCamPosAStep ( int index, BattleAnimation battleAnimation, SetCamPosAStep, baseStep ) : void
SetInitialCamPosAStep ( int index, BattleAnimation battleAnimation, SetInitialCamPosAStep, baseStep ) : void
SetNumberVariableAStep ( int index, BattleAnimation battleAnimation, SetNumberVariableAStep baseStep ) : void
SetPlayerPrefsAStep ( int index, BattleAnimation battleAnimation, SetPlayerPrefsAStep baseStep ) : void
SetToPositionAStep ( int index, BattleAnimation battleAnimation, SetToPositionAStep, baseStep ) : void
SetVariableAStep ( int index, BattleAnimation battleAnimation, SetVariableAStep baseStep ) : void
ShakeCameraAStep ( int index, BattleAnimation battleAnimation, ShakeCameraAStep, baseStep ) : void
ShowTab ( int index, BattleAnimation battleAnimation, AnimationStep, baseStep ) : void
SpawnPrefabAStep ( int index, BattleAnimation battleAnimation, SpawnPrefabAStep baseStep ) : void
StopAnimationAStep ( int index, BattleAnimation battleAnimation, StopAnimationAStep, baseStep ) : void
StopSoundAStep ( int index, BattleAnimation battleAnimation, StopSoundAStep, baseStep ) : void
WaitAStep ( int index, BattleAnimation battleAnimation, WaitAStep, baseStep ) : void
WaitForButtonAStep ( int index, BattleAnimation battleAnimation, WaitForButtonAStep, baseStep ) : void

메소드 상세

ActivateDamageAStep() 공개 정적인 메소드

public static ActivateDamageAStep ( int index, BattleAnimation battleAnimation, ActivateDamageAStep baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep ActivateDamageAStep
리턴 void

AddComponentAStep() 공개 정적인 메소드

public static AddComponentAStep ( int index, BattleAnimation battleAnimation, AddComponentAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep AddComponentAStep,
리턴 void

AddItemAStep() 공개 정적인 메소드

public static AddItemAStep ( int index, BattleAnimation battleAnimation, AddItemAStep baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep AddItemAStep
리턴 void

AnimationStep() 공개 정적인 메소드

public static AnimationStep ( int index, BattleAnimation battleAnimation, AnimationStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep AnimationStep,
리턴 void

BroadcastMessageAStep() 공개 정적인 메소드

public static BroadcastMessageAStep ( int index, BattleAnimation battleAnimation, BroadcastMessageAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep BroadcastMessageAStep,
리턴 void

CalculateAStep() 공개 정적인 메소드

public static CalculateAStep ( int index, BattleAnimation battleAnimation, CalculateAStep baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep CalculateAStep
리턴 void

CallAnimationAStep() 공개 정적인 메소드

public static CallAnimationAStep ( int index, BattleAnimation battleAnimation, CallAnimationAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep CallAnimationAStep,
리턴 void

CheckDifficultyAStep() 공개 정적인 메소드

public static CheckDifficultyAStep ( int index, BattleAnimation battleAnimation, CheckDifficultyAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep CheckDifficultyAStep,
리턴 void

CheckFormulaAStep() 공개 정적인 메소드

public static CheckFormulaAStep ( int index, BattleAnimation battleAnimation, CheckFormulaAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep CheckFormulaAStep,
리턴 void

CheckItemAStep() 공개 정적인 메소드

public static CheckItemAStep ( int index, BattleAnimation battleAnimation, CheckItemAStep baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep CheckItemAStep
리턴 void

CheckNumberVariableAStep() 공개 정적인 메소드

public static CheckNumberVariableAStep ( int index, BattleAnimation battleAnimation, CheckNumberVariableAStep baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep CheckNumberVariableAStep
리턴 void

CheckRandomAStep() 공개 정적인 메소드

public static CheckRandomAStep ( int index, BattleAnimation battleAnimation, CheckRandomAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep CheckRandomAStep,
리턴 void

CheckUserAStep() 공개 정적인 메소드

public static CheckUserAStep ( int index, BattleAnimation battleAnimation, CheckUserAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep CheckUserAStep,
리턴 void

CheckVariableAStep() 공개 정적인 메소드

public static CheckVariableAStep ( int index, BattleAnimation battleAnimation, CheckVariableAStep baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep CheckVariableAStep
리턴 void

ClearStatisticAStep() 공개 정적인 메소드

public static ClearStatisticAStep ( int index, BattleAnimation battleAnimation, ClearStatisticAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep ClearStatisticAStep,
리턴 void

CustomStatisticAStep() 공개 정적인 메소드

public static CustomStatisticAStep ( int index, BattleAnimation battleAnimation, CustomStatisticAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep CustomStatisticAStep,
리턴 void

DamageMultiplierAStep() 공개 정적인 메소드

public static DamageMultiplierAStep ( int index, BattleAnimation battleAnimation, DamageMultiplierAStep baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep DamageMultiplierAStep
리턴 void

DestroyPrefabAStep() 공개 정적인 메소드

public static DestroyPrefabAStep ( int index, BattleAnimation battleAnimation, DestroyPrefabAStep baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep DestroyPrefabAStep
리턴 void

FadeCamPosAStep() 공개 정적인 메소드

public static FadeCamPosAStep ( int index, BattleAnimation battleAnimation, FadeCamPosAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep FadeCamPosAStep,
리턴 void

FadeCameraAStep() 공개 정적인 메소드

public static FadeCameraAStep ( int index, BattleAnimation battleAnimation, FadeCameraAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep FadeCameraAStep,
리턴 void

FadeObjectAStep() 공개 정적인 메소드

public static FadeObjectAStep ( int index, BattleAnimation battleAnimation, FadeObjectAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep FadeObjectAStep,
리턴 void

FadeToInitialCamPosAStep() 공개 정적인 메소드

public static FadeToInitialCamPosAStep ( int index, BattleAnimation battleAnimation, FadeToInitialCamPosAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep FadeToInitialCamPosAStep,
리턴 void

GetPlayerPrefsAStep() 공개 정적인 메소드

public static GetPlayerPrefsAStep ( int index, BattleAnimation battleAnimation, GetPlayerPrefsAStep baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep GetPlayerPrefsAStep
리턴 void

GoToAStep() 공개 정적인 메소드

public static GoToAStep ( int index, BattleAnimation battleAnimation, GoToAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep GoToAStep,
리턴 void

HasPlayerPrefsAStep() 공개 정적인 메소드

public static HasPlayerPrefsAStep ( int index, BattleAnimation battleAnimation, HasPlayerPrefsAStep baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep HasPlayerPrefsAStep
리턴 void

LookAtAStep() 공개 정적인 메소드

public static LookAtAStep ( int index, BattleAnimation battleAnimation, LookAtAStep baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep LookAtAStep
리턴 void

MountCameraAStep() 공개 정적인 메소드

public static MountCameraAStep ( int index, BattleAnimation battleAnimation, MountCameraAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep MountCameraAStep,
리턴 void

MoveToAStep() 공개 정적인 메소드

public static MoveToAStep ( int index, BattleAnimation battleAnimation, MoveToAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep MoveToAStep,
리턴 void

MoveToDirectionAStep() 공개 정적인 메소드

public static MoveToDirectionAStep ( int index, BattleAnimation battleAnimation, MoveToDirectionAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep MoveToDirectionAStep,
리턴 void

PlayAnimationAStep() 공개 정적인 메소드

public static PlayAnimationAStep ( int index, BattleAnimation battleAnimation, PlayAnimationAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep PlayAnimationAStep,
리턴 void

PlaySoundAStep() 공개 정적인 메소드

public static PlaySoundAStep ( int index, BattleAnimation battleAnimation, PlaySoundAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep PlaySoundAStep,
리턴 void

RandomAStep() 공개 정적인 메소드

public static RandomAStep ( int index, BattleAnimation battleAnimation, RandomAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep RandomAStep,
리턴 void

RemoveComponentAStep() 공개 정적인 메소드

public static RemoveComponentAStep ( int index, BattleAnimation battleAnimation, RemoveComponentAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep RemoveComponentAStep,
리턴 void

RemoveItemAStep() 공개 정적인 메소드

public static RemoveItemAStep ( int index, BattleAnimation battleAnimation, RemoveItemAStep baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep RemoveItemAStep
리턴 void

RemoveNumberVariableAStep() 공개 정적인 메소드

public static RemoveNumberVariableAStep ( int index, BattleAnimation battleAnimation, RemoveNumberVariableAStep baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep RemoveNumberVariableAStep
리턴 void

RemoveVariableAStep() 공개 정적인 메소드

public static RemoveVariableAStep ( int index, BattleAnimation battleAnimation, RemoveVariableAStep baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep RemoveVariableAStep
리턴 void

RestoreControlAStep() 공개 정적인 메소드

public static RestoreControlAStep ( int index, BattleAnimation battleAnimation, RestoreControlAStep baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep RestoreControlAStep
리턴 void

RotateCamAroundAStep() 공개 정적인 메소드

public static RotateCamAroundAStep ( int index, BattleAnimation battleAnimation, RotateCamAroundAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep RotateCamAroundAStep,
리턴 void

RotateToAStep() 공개 정적인 메소드

public static RotateToAStep ( int index, BattleAnimation battleAnimation, RotateToAStep baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep RotateToAStep
리턴 void

RotationAStep() 공개 정적인 메소드

public static RotationAStep ( int index, BattleAnimation battleAnimation, RotationAStep baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep RotationAStep
리턴 void

SendMessageAStep() 공개 정적인 메소드

public static SendMessageAStep ( int index, BattleAnimation battleAnimation, SendMessageAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep SendMessageAStep,
리턴 void

SetCamPosAStep() 공개 정적인 메소드

public static SetCamPosAStep ( int index, BattleAnimation battleAnimation, SetCamPosAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep SetCamPosAStep,
리턴 void

SetInitialCamPosAStep() 공개 정적인 메소드

public static SetInitialCamPosAStep ( int index, BattleAnimation battleAnimation, SetInitialCamPosAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep SetInitialCamPosAStep,
리턴 void

SetNumberVariableAStep() 공개 정적인 메소드

public static SetNumberVariableAStep ( int index, BattleAnimation battleAnimation, SetNumberVariableAStep baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep SetNumberVariableAStep
리턴 void

SetPlayerPrefsAStep() 공개 정적인 메소드

public static SetPlayerPrefsAStep ( int index, BattleAnimation battleAnimation, SetPlayerPrefsAStep baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep SetPlayerPrefsAStep
리턴 void

SetToPositionAStep() 공개 정적인 메소드

public static SetToPositionAStep ( int index, BattleAnimation battleAnimation, SetToPositionAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep SetToPositionAStep,
리턴 void

SetVariableAStep() 공개 정적인 메소드

public static SetVariableAStep ( int index, BattleAnimation battleAnimation, SetVariableAStep baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep SetVariableAStep
리턴 void

ShakeCameraAStep() 공개 정적인 메소드

public static ShakeCameraAStep ( int index, BattleAnimation battleAnimation, ShakeCameraAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep ShakeCameraAStep,
리턴 void

ShowTab() 공개 정적인 메소드

public static ShowTab ( int index, BattleAnimation battleAnimation, AnimationStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep AnimationStep,
리턴 void

SpawnPrefabAStep() 공개 정적인 메소드

public static SpawnPrefabAStep ( int index, BattleAnimation battleAnimation, SpawnPrefabAStep baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep SpawnPrefabAStep
리턴 void

StopAnimationAStep() 공개 정적인 메소드

public static StopAnimationAStep ( int index, BattleAnimation battleAnimation, StopAnimationAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep StopAnimationAStep,
리턴 void

StopSoundAStep() 공개 정적인 메소드

public static StopSoundAStep ( int index, BattleAnimation battleAnimation, StopSoundAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep StopSoundAStep,
리턴 void

WaitAStep() 공개 정적인 메소드

public static WaitAStep ( int index, BattleAnimation battleAnimation, WaitAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep WaitAStep,
리턴 void

WaitForButtonAStep() 공개 정적인 메소드

public static WaitForButtonAStep ( int index, BattleAnimation battleAnimation, WaitForButtonAStep, baseStep ) : void
index int
battleAnimation BattleAnimation
baseStep WaitForButtonAStep,
리턴 void

프로퍼티 상세

mWidth 공개적으로 정적으로 프로퍼티

public static int mWidth
리턴 int

mWidth2 공개적으로 정적으로 프로퍼티

public static int mWidth2
리턴 int