프로퍼티 | 타입 | 설명 | |
---|---|---|---|
audioSourceArray | UnityEngine.AudioSource[] | ||
averageAmplitude | float | ||
bScale | float | ||
calculatedRGB | Color | ||
currentSampleRate | int | ||
currentlyPlayingFileName | string | ||
dbValue | float | ||
decadesAveragesArray | float[] | ||
gScale | float | ||
initialLPFCutoffFrequency | float | ||
isBCIData | bool | ||
isLiveAudio | bool | ||
liveAudioSource | |||
overallAmplitudeScaler | float | ||
pseudoLogArray | float[] | ||
pseudoLogArrayBuffer | float[] | ||
rScale | float | ||
rmsValue | float | ||
sampleArrayFreqBH | float[] | ||
sampleStartIndex | int | ||
samplesPerDecadeArray | int[] | ||
scalingPerDecadeArray | float[] |
메소드 | 설명 | |
---|---|---|
CalculateAverageAmplitude ( ) : void | ||
CalculateRBG ( ) : void | ||
HandleLiveInputSwitch ( string newDeviceName ) : void | ||
HandleLowPassFilter ( ) : void | ||
SpeadLocalMaxima ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
LaunchLiveAudioSource ( ) : IEnumerator |
public HandleLiveInputSwitch ( string newDeviceName ) : void | ||
newDeviceName | string | |
리턴 | void |
public AudioSource[],UnityEngine audioSourceArray | ||
리턴 | UnityEngine.AudioSource[] |
public AudioSource,UnityEngine liveAudioSource | ||
리턴 |