프로퍼티 | 타입 | 설명 | |
---|---|---|---|
bankName | string | ||
decodeBank | bool | ||
loadAsynchronous | bool | ||
saveDecodedBank | bool | ||
unloadTriggerList | List |
||
valueGuid | byte[] |
메소드 | 설명 | |
---|---|---|
HandleEvent ( GameObject in_gameObject ) : void | ||
UnloadBank ( GameObject in_gameObject ) : void |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
OnDestroy ( ) : void | ||
Start ( ) : void |
public HandleEvent ( GameObject in_gameObject ) : void | ||
in_gameObject | GameObject | |
리턴 | void |
public UnloadBank ( GameObject in_gameObject ) : void | ||
in_gameObject | GameObject | |
리턴 | void |