C# 클래스 ActorEventMover, RPGQuest

상속: MonoBehaviour
파일 보기 프로젝트 열기: hughrogers/RPGQuest 1 사용 예제들

공개 메소드들

메소드 설명
MoveToDirection ( Transform a, bool ic, Vector3 d, bool fd, float s, float t ) : IEnumerator
MoveToObject ( Transform a, bool ic, bool g, bool fd, Transform wp, EaseType et, float t ) : IEnumerator
MoveToPosition ( Transform a, bool ic, bool g, bool fd, Vector3 wp, EaseType et, float t ) : IEnumerator
RotateToObject ( Transform a, Transform wp, EaseType et, float t ) : IEnumerator
Rotation ( Transform a, float s, float t, Vector3 d ) : IEnumerator
Rotation ( Transform a, float s, float t, Vector3 d, EaseType et ) : IEnumerator
SpeedToObject ( Transform a, bool ic, bool g, float s, float d, Transform t, BaseEvent, cb, int n ) : IEnumerator
StopMoving ( ) : void

비공개 메소드들

메소드 설명
OnCollisionEnter ( Collision collision ) : void
OnControllerColliderHit ( ControllerColliderHit hit ) : void
OnTriggerEnter ( Collider other ) : void
Update ( ) : void

메소드 상세

MoveToDirection() 공개 메소드

public MoveToDirection ( Transform a, bool ic, Vector3 d, bool fd, float s, float t ) : IEnumerator
a Transform
ic bool
d Vector3
fd bool
s float
t float
리턴 IEnumerator

MoveToObject() 공개 메소드

public MoveToObject ( Transform a, bool ic, bool g, bool fd, Transform wp, EaseType et, float t ) : IEnumerator
a Transform
ic bool
g bool
fd bool
wp Transform
et EaseType
t float
리턴 IEnumerator

MoveToPosition() 공개 메소드

public MoveToPosition ( Transform a, bool ic, bool g, bool fd, Vector3 wp, EaseType et, float t ) : IEnumerator
a Transform
ic bool
g bool
fd bool
wp Vector3
et EaseType
t float
리턴 IEnumerator

RotateToObject() 공개 메소드

public RotateToObject ( Transform a, Transform wp, EaseType et, float t ) : IEnumerator
a Transform
wp Transform
et EaseType
t float
리턴 IEnumerator

Rotation() 공개 메소드

public Rotation ( Transform a, float s, float t, Vector3 d ) : IEnumerator
a Transform
s float
t float
d Vector3
리턴 IEnumerator

Rotation() 공개 메소드

public Rotation ( Transform a, float s, float t, Vector3 d, EaseType et ) : IEnumerator
a Transform
s float
t float
d Vector3
et EaseType
리턴 IEnumerator

SpeedToObject() 공개 메소드

public SpeedToObject ( Transform a, bool ic, bool g, float s, float d, Transform t, BaseEvent, cb, int n ) : IEnumerator
a Transform
ic bool
g bool
s float
d float
t Transform
cb BaseEvent,
n int
리턴 IEnumerator

StopMoving() 공개 메소드

public StopMoving ( ) : void
리턴 void