C# Class ActorEventMover, RPGQuest

Inheritance: MonoBehaviour
Show file Open project: hughrogers/RPGQuest Class Usage Examples

Public Methods

Method Description
MoveToDirection ( Transform a, bool ic, Vector3 d, bool fd, float s, float t ) : IEnumerator
MoveToObject ( Transform a, bool ic, bool g, bool fd, Transform wp, EaseType et, float t ) : IEnumerator
MoveToPosition ( Transform a, bool ic, bool g, bool fd, Vector3 wp, EaseType et, float t ) : IEnumerator
RotateToObject ( Transform a, Transform wp, EaseType et, float t ) : IEnumerator
Rotation ( Transform a, float s, float t, Vector3 d ) : IEnumerator
Rotation ( Transform a, float s, float t, Vector3 d, EaseType et ) : IEnumerator
SpeedToObject ( Transform a, bool ic, bool g, float s, float d, Transform t, BaseEvent, cb, int n ) : IEnumerator
StopMoving ( ) : void

Private Methods

Method Description
OnCollisionEnter ( Collision collision ) : void
OnControllerColliderHit ( ControllerColliderHit hit ) : void
OnTriggerEnter ( Collider other ) : void
Update ( ) : void

Method Details

MoveToDirection() public method

public MoveToDirection ( Transform a, bool ic, Vector3 d, bool fd, float s, float t ) : IEnumerator
a Transform
ic bool
d Vector3
fd bool
s float
t float
return IEnumerator

MoveToObject() public method

public MoveToObject ( Transform a, bool ic, bool g, bool fd, Transform wp, EaseType et, float t ) : IEnumerator
a Transform
ic bool
g bool
fd bool
wp Transform
et EaseType
t float
return IEnumerator

MoveToPosition() public method

public MoveToPosition ( Transform a, bool ic, bool g, bool fd, Vector3 wp, EaseType et, float t ) : IEnumerator
a Transform
ic bool
g bool
fd bool
wp Vector3
et EaseType
t float
return IEnumerator

RotateToObject() public method

public RotateToObject ( Transform a, Transform wp, EaseType et, float t ) : IEnumerator
a Transform
wp Transform
et EaseType
t float
return IEnumerator

Rotation() public method

public Rotation ( Transform a, float s, float t, Vector3 d ) : IEnumerator
a Transform
s float
t float
d Vector3
return IEnumerator

Rotation() public method

public Rotation ( Transform a, float s, float t, Vector3 d, EaseType et ) : IEnumerator
a Transform
s float
t float
d Vector3
et EaseType
return IEnumerator

SpeedToObject() public method

public SpeedToObject ( Transform a, bool ic, bool g, float s, float d, Transform t, BaseEvent, cb, int n ) : IEnumerator
a Transform
ic bool
g bool
s float
d float
t Transform
cb BaseEvent,
n int
return IEnumerator

StopMoving() public method

public StopMoving ( ) : void
return void