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uFrame
ECS
PlayerDataService
C# Class uFrame.ECS.PlayerDataService
Inheritance:
EcsSystem
,
IPlayerDataService
ファイルを表示
Open project: InvertGames/uFrame.ECS
Public Properties
Property
Type
Description
AutoLoad
bool
Repository
ComponentRepositoryBehaviour
Public Methods
Method
Description
Load
(
LoadPlayerData
data
) :
void
Loaded
( ) :
void
Save
(
SavePlayerData
data
) :
void
Setup
( ) :
void
Method Details
Load()
public
method
public
Load
(
LoadPlayerData
data
) :
void
data
LoadPlayerData
return
void
Loaded()
public
method
public
Loaded
( ) :
void
return
void
Save()
public
method
public
Save
(
SavePlayerData
data
) :
void
data
SavePlayerData
return
void
Setup()
public
method
public
Setup
( ) :
void
return
void
Property Details
AutoLoad
public_oe property
Should the data be loaded without the need to explicitly publishing the "Load" event. If AutoLoad is on, when a persistant component is loaded it will load the data.
public
bool
AutoLoad
return
bool
Repository
public_oe property
public
ComponentRepositoryBehaviour
Repository
return
ComponentRepositoryBehaviour