Method | Description | |
---|---|---|
Bed ( ITilesetTable tilesetTable, Vector2I position ) : System.Collections.Generic | ||
Bed ( int tileType, Vector2I position ) : System.Collections.Generic | ||
ObjectDetected ( IGameObject gameObject, IAtlas atlas, ITilesetTable tilesetTable ) : void | ||
Update ( IAtlas atlas, ITilesetTable table ) : void |
Method | Description | |
---|---|---|
Init ( ) : void |
public Bed ( ITilesetTable tilesetTable, Vector2I position ) : System.Collections.Generic | ||
tilesetTable | ITilesetTable | |
position | Vector2I | |
return | System.Collections.Generic |
public Bed ( int tileType, Vector2I position ) : System.Collections.Generic | ||
tileType | int | |
position | Vector2I | |
return | System.Collections.Generic |
public ObjectDetected ( IGameObject gameObject, IAtlas atlas, ITilesetTable tilesetTable ) : void | ||
gameObject | IGameObject | |
atlas | IAtlas | |
tilesetTable | ITilesetTable | |
return | void |
public Update ( IAtlas atlas, ITilesetTable table ) : void | ||
atlas | IAtlas | |
table | ITilesetTable | |
return | void |