C# Class World.GameActors.Tiles.OnGroundInteractable.Bed

Inheritance: DynamicTile, IAutoupdateableGameActor, IDetectorTile
Mostra file Open project: GoodAI/BrainSimulator

Public Methods

Method Description
Bed ( ITilesetTable tilesetTable, Vector2I position ) : System.Collections.Generic
Bed ( int tileType, Vector2I position ) : System.Collections.Generic
ObjectDetected ( IGameObject gameObject, IAtlas atlas, ITilesetTable tilesetTable ) : void
Update ( IAtlas atlas, ITilesetTable table ) : void

Private Methods

Method Description
Init ( ) : void

Method Details

Bed() public method

public Bed ( ITilesetTable tilesetTable, Vector2I position ) : System.Collections.Generic
tilesetTable ITilesetTable
position Vector2I
return System.Collections.Generic

Bed() public method

public Bed ( int tileType, Vector2I position ) : System.Collections.Generic
tileType int
position Vector2I
return System.Collections.Generic

ObjectDetected() public method

public ObjectDetected ( IGameObject gameObject, IAtlas atlas, ITilesetTable tilesetTable ) : void
gameObject IGameObject
atlas IAtlas
tilesetTable ITilesetTable
return void

Update() public method

public Update ( IAtlas atlas, ITilesetTable table ) : void
atlas IAtlas
table ITilesetTable
return void