C# Class Warcraft.ADT.Chunks.Subchunks.MapChunkHeightmap

MCVT Chunk - Contains heightmap information The vertices are arranged as two distinct grids, one inside the other.
Inheritance: IRIFFChunk
ファイルを表示 Open project: Nihlus/libwarcraft Class Usage Examples

Public Properties

Property Type Description
HighResVertices List
LowResVertices List

Public Methods

Method Description
GetSignature ( ) : string
LoadBinaryData ( byte inData ) : void
MapChunkHeightmap ( ) : System.Collections.Generic
MapChunkHeightmap ( byte inData ) : System.Collections.Generic

Initializes a new instance of the Warcraft.ADT.Chunks.Subchunks.MapChunkHeightmap class.

Method Details

GetSignature() public method

public GetSignature ( ) : string
return string

LoadBinaryData() public method

public LoadBinaryData ( byte inData ) : void
inData byte
return void

MapChunkHeightmap() public method

public MapChunkHeightmap ( ) : System.Collections.Generic
return System.Collections.Generic

MapChunkHeightmap() public method

Initializes a new instance of the Warcraft.ADT.Chunks.Subchunks.MapChunkHeightmap class.
public MapChunkHeightmap ( byte inData ) : System.Collections.Generic
inData byte Data.
return System.Collections.Generic

Property Details

HighResVertices public_oe property

The high res vertices, used when viewing a map tile up close. When these are visible, the low res vertices are also used.
public List HighResVertices
return List

LowResVertices public_oe property

The low res vertices, used when viewing a map tile from far away.
public List LowResVertices
return List