C# Class Universe.Modules.Entities.ObjectDelete.AsyncSceneObjectGroupDeleter

Asynchronously de-rez objects. This is used to de-rez large number of objects to inventory without holding up the main client thread.
Inheritance: INonSharedRegionModule, IAsyncSceneObjectGroupDeleter
ファイルを表示 Open project: Virtual-Universe/Virtual-Universe

Public Properties

Property Type Description
Enabled bool

Public Methods

Method Description
AddRegion ( IScene scene ) : void
Close ( ) : void
DeleteObject ( ) : bool
DeleteToInventory ( DeRezAction action, UUID folderID, List objectGroups, UUID agentId, bool permissionToDelete, bool permissionToTake ) : void

Delete the given object from the scene

DoDeleteObject ( object o ) : void
Initialize ( IConfigSource source ) : void
RegionLoaded ( IScene scene ) : void
RemoveRegion ( IScene scene ) : void

Private Methods

Method Description
DeleteGroups ( List objectGroups ) : void

Method Details

AddRegion() public method

public AddRegion ( IScene scene ) : void
scene IScene
return void

Close() public method

public Close ( ) : void
return void

DeleteObject() public method

public DeleteObject ( ) : bool
return bool

DeleteToInventory() public method

Delete the given object from the scene
public DeleteToInventory ( DeRezAction action, UUID folderID, List objectGroups, UUID agentId, bool permissionToDelete, bool permissionToTake ) : void
action DeRezAction
folderID UUID
objectGroups List
agentId UUID
permissionToDelete bool
permissionToTake bool
return void

DoDeleteObject() public method

public DoDeleteObject ( object o ) : void
o object
return void

Initialize() public method

public Initialize ( IConfigSource source ) : void
source IConfigSource
return void

RegionLoaded() public method

public RegionLoaded ( IScene scene ) : void
scene IScene
return void

RemoveRegion() public method

public RemoveRegion ( IScene scene ) : void
scene IScene
return void

Property Details

Enabled public_oe property

public bool Enabled
return bool