C# Class UnityEngine.Renderer

Inheritance: Component
ファイルを表示 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Private Properties

Property Type Description
GetClosestReflectionProbesInternal void
GetPropertyBlock void
INTERNAL_get_bounds void
INTERNAL_get_lightmapScaleOffset void
INTERNAL_get_localToWorldMatrix void
INTERNAL_get_realtimeLightmapScaleOffset void
INTERNAL_get_worldToLocalMatrix void
INTERNAL_set_lightmapScaleOffset void
INTERNAL_set_realtimeLightmapScaleOffset void
RenderNow void
SetPropertyBlock void
SetStaticBatchInfo void

Public Methods

Method Description
GetClosestReflectionProbes ( List result ) : void

Private Methods

Method Description
GetClosestReflectionProbesInternal ( object result ) : void
GetPropertyBlock ( MaterialPropertyBlock dest ) : void
INTERNAL_get_bounds ( Bounds &value ) : void
INTERNAL_get_lightmapScaleOffset ( Vector4 &value ) : void
INTERNAL_get_localToWorldMatrix ( Matrix4x4 &value ) : void
INTERNAL_get_realtimeLightmapScaleOffset ( Vector4 &value ) : void
INTERNAL_get_worldToLocalMatrix ( Matrix4x4 &value ) : void
INTERNAL_set_lightmapScaleOffset ( Vector4 &value ) : void
INTERNAL_set_realtimeLightmapScaleOffset ( Vector4 &value ) : void
RenderNow ( int material ) : void
SetPropertyBlock ( MaterialPropertyBlock properties ) : void
SetStaticBatchInfo ( int firstSubMesh, int subMeshCount ) : void

Method Details

GetClosestReflectionProbes() public method

public GetClosestReflectionProbes ( List result ) : void
result List
return void