C# Class UnityEngine.DistanceJoint2D

Joint that keeps two Rigidbody2D objects a fixed distance apart.

Inheritance: AnchoredJoint2D
ファイルを表示 Open project: randomize/VimConfig Class Usage Examples

Public Methods

Method Description
GetReactionForce ( float timeStep ) : Vector2
GetReactionTorque ( float timeStep ) : float

Private Methods

Method Description
DistanceJoint2D_CUSTOM_INTERNAL_GetReactionForce ( DistanceJoint2D joint, float timeStep, Vector2 &value ) : void
INTERNAL_CALL_GetReactionTorque ( DistanceJoint2D self, float timeStep ) : float

Method Details

GetReactionForce() public method

public GetReactionForce ( float timeStep ) : Vector2
timeStep float
return Vector2

GetReactionTorque() public method

public GetReactionTorque ( float timeStep ) : float
timeStep float
return float