C# Class UnityEngine.Networking.NetworkSystem.RemovePlayerMessage

This is passed to handler funtions registered for the SYSTEM_REMOVE_PLAYER built-in message.

Inheritance: UnityEngine.Networking.MessageBase
ファイルを表示 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Properties

Property Type Description
playerControllerId short

Public Methods

Method Description
Deserialize ( NetworkReader reader ) : void
Serialize ( NetworkWriter writer ) : void

Method Details

Deserialize() public method

public Deserialize ( NetworkReader reader ) : void
reader NetworkReader
return void

Serialize() public method

public Serialize ( NetworkWriter writer ) : void
writer UnityEngine.Networking.NetworkWriter
return void

Property Details

playerControllerId public_oe property

The player ID of the player GameObject which should be removed.

public short playerControllerId
return short