C# Class Tutorial.TutorialAIManager

Inheritance: UnityEngine.MonoBehaviour
ファイルを表示 Open project: tommai78101/Multiplier Class Usage Examples

Public Properties

Property Type Description
Instance TutorialAIManager
cursorPrefab GameObject
debugFlag bool
dialogueBox GameObject
dialogueText UnityEngine.UI.Text
distanceUnitParent Transform
imageManager ImageManager
mainCamera Camera
mainCameraPanning CameraPanning
mainCanvas UnityEngine.Canvas
mainCursor Cursor
minimap Common.MinimapStuffs
minimapCamera Camera
nextStepButton Button
nonPositiveUnitParent Transform
splitMergeManager SplitMergeManager
tutorialSections GameObject
tutorialUnit NewTutorialAIUnit
tutorialUnitParent Transform
uiBorderPanel GameObject

Public Methods

Method Description
GetNextPanning ( ) : CursorPanGroup
InitializeTutorial ( ) : void
OnClickAction ( ) : void
PrepareCameraSection ( ) : void
PrepareEditorSection ( ) : void
PrepareGameplaySection ( ) : void
PrepareGeneralSection ( ) : void
ReturnToSections ( ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
DelayHideAllSelectionRings ( ) : void
DelayHideSelectionRing ( ) : void
DelayMergeUnits ( ) : void
DelayShowAllSelectionRings ( ) : void
DelayShowSelectionRing ( ) : void
DelayTurnOffCameraPanning ( ) : void
InitializeCursorPanGroups ( ) : void

Method Details

GetNextPanning() public method

public GetNextPanning ( ) : CursorPanGroup
return CursorPanGroup

InitializeTutorial() public method

public InitializeTutorial ( ) : void
return void

OnClickAction() public method

public OnClickAction ( ) : void
return void

PrepareCameraSection() public method

public PrepareCameraSection ( ) : void
return void

PrepareEditorSection() public method

public PrepareEditorSection ( ) : void
return void

PrepareGameplaySection() public method

public PrepareGameplaySection ( ) : void
return void

PrepareGeneralSection() public method

public PrepareGeneralSection ( ) : void
return void

ReturnToSections() public method

public ReturnToSections ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

Instance public_oe static_oe property

public static TutorialAIManager,Tutorial Instance
return TutorialAIManager

cursorPrefab public_oe property

public GameObject cursorPrefab
return GameObject

debugFlag public_oe property

public bool debugFlag
return bool

dialogueBox public_oe property

public GameObject dialogueBox
return GameObject

dialogueText public_oe property

public Text,UnityEngine.UI dialogueText
return UnityEngine.UI.Text

distanceUnitParent public_oe property

public Transform distanceUnitParent
return Transform

imageManager public_oe property

public ImageManager imageManager
return ImageManager

mainCamera public_oe property

public Camera mainCamera
return Camera

mainCameraPanning public_oe property

public CameraPanning mainCameraPanning
return CameraPanning

mainCanvas public_oe property

public Canvas,UnityEngine mainCanvas
return UnityEngine.Canvas

mainCursor public_oe property

public Cursor mainCursor
return Cursor

minimap public_oe property

public MinimapStuffs,Common minimap
return Common.MinimapStuffs

minimapCamera public_oe property

public Camera minimapCamera
return Camera

nextStepButton public_oe property

public Button nextStepButton
return Button

nonPositiveUnitParent public_oe property

public Transform nonPositiveUnitParent
return Transform

splitMergeManager public_oe property

public SplitMergeManager,Tutorial splitMergeManager
return SplitMergeManager

tutorialSections public_oe property

public GameObject tutorialSections
return GameObject

tutorialUnit public_oe property

public NewTutorialAIUnit,Tutorial tutorialUnit
return NewTutorialAIUnit

tutorialUnitParent public_oe property

public Transform tutorialUnitParent
return Transform

uiBorderPanel public_oe property

public GameObject uiBorderPanel
return GameObject