C# Class TreeEditor.RingLoop

ファイルを表示 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Properties

Property Type Description
baseOffset float
radius float

Public Methods

Method Description
BuildVertices ( List verts ) : void
Cap ( float sphereFactor, float noise, int mappingMode, float mappingScale, List verts, List tris, int materialIndex ) : void
Clone ( ) : RingLoop
Connect ( RingLoop other, List tris, int materialIndex, bool flipTris, bool lowres ) : void
Reset ( float r, Matrix4x4 m, float bOffset, int segs ) : void
SetAnimationProperties ( float primaryFactor, float secondaryFactor, float edgeFactor, float phase ) : void
SetFlares ( float radius, float noise ) : void
SetNoise ( float scale, float scaleU, float scaleV ) : void
SetNoiseSeed ( int seed ) : void
SetSpread ( float top, float bottom ) : void
SetSurfaceAngle ( float angleDeg ) : void

Method Details

BuildVertices() public method

public BuildVertices ( List verts ) : void
verts List
return void

Cap() public method

public Cap ( float sphereFactor, float noise, int mappingMode, float mappingScale, List verts, List tris, int materialIndex ) : void
sphereFactor float
noise float
mappingMode int
mappingScale float
verts List
tris List
materialIndex int
return void

Clone() public method

public Clone ( ) : RingLoop
return RingLoop

Connect() public method

public Connect ( RingLoop other, List tris, int materialIndex, bool flipTris, bool lowres ) : void
other RingLoop
tris List
materialIndex int
flipTris bool
lowres bool
return void

Reset() public method

public Reset ( float r, Matrix4x4 m, float bOffset, int segs ) : void
r float
m UnityEngine.Matrix4x4
bOffset float
segs int
return void

SetAnimationProperties() public method

public SetAnimationProperties ( float primaryFactor, float secondaryFactor, float edgeFactor, float phase ) : void
primaryFactor float
secondaryFactor float
edgeFactor float
phase float
return void

SetFlares() public method

public SetFlares ( float radius, float noise ) : void
radius float
noise float
return void

SetNoise() public method

public SetNoise ( float scale, float scaleU, float scaleV ) : void
scale float
scaleU float
scaleV float
return void

SetNoiseSeed() public static method

public static SetNoiseSeed ( int seed ) : void
seed int
return void

SetSpread() public method

public SetSpread ( float top, float bottom ) : void
top float
bottom float
return void

SetSurfaceAngle() public method

public SetSurfaceAngle ( float angleDeg ) : void
angleDeg float
return void

Property Details

baseOffset public_oe property

public float baseOffset
return float

radius public_oe property

public float radius
return float