C# Class Tachycardia.Objects.Barrel

Inheritance: GameObject
ファイルを表示 Open project: secred/Tachycardia Class Usage Examples

Public Properties

Property Type Description
m_Body MogreNewt.Body
m_Entity System.Entity
m_HeadOffset System.Vector3
m_Node SceneNode

Public Methods

Method Description
Barrel ( string meshName, System.Vector3 v, float mass ) : System
Barrel ( string meshName, float mass ) : System
Barrel ( string meshName, float mass, System.Vector3 v ) : System
SetPhysics ( Mogre entity, Mogre node, float mass ) : void
Update ( ) : void

Method Details

Barrel() public method

public Barrel ( string meshName, System.Vector3 v, float mass ) : System
meshName string
v System.Vector3
mass float
return System

Barrel() public method

public Barrel ( string meshName, float mass ) : System
meshName string
mass float
return System

Barrel() public method

public Barrel ( string meshName, float mass, System.Vector3 v ) : System
meshName string
mass float
v System.Vector3
return System

SetPhysics() public method

public SetPhysics ( Mogre entity, Mogre node, float mass ) : void
entity Mogre
node Mogre
mass float
return void

Update() public method

public Update ( ) : void
return void

Property Details

m_Body public_oe property

public Body,MogreNewt m_Body
return MogreNewt.Body

m_Entity public_oe property

public Entity,System m_Entity
return System.Entity

m_HeadOffset public_oe property

public Vector3,System m_HeadOffset
return System.Vector3

m_Node public_oe property

public SceneNode m_Node
return SceneNode