Property | Type | Description | |
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camera | |||
liveGrid | |||
mapGrid |
Method | Description | |
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Draw ( |
Draw the in-game GUI.
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InGame ( |
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Initialize ( ) : void |
Allows the game component to perform any initialization it needs to before starting to run. This is where it can query for any required services and load content.
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Update ( |
Allows the game component to update itself.
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Method | Description | |
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LoadContent ( ) : void | ||
ProcessKeyboardInput ( |
Reads and processes the input from the keyboard.
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ProcessMouseInput ( |
Reads and processes the input from the keyboard.
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Method | Description | |
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AddEnemy ( ) : void | ||
UpdateCamera ( ) : void |
Updates the camera's position to look at the player.
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public Draw ( |
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gameTime | ||
return | void |
public InGame ( |
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game | ||
return | System |
protected ProcessKeyboardInput ( |
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gameTime | ||
return | void |
protected ProcessMouseInput ( |
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gameTime | ||
return | void |
public Update ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |