프로퍼티 | 타입 | 설명 | |
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camera | |||
liveGrid | |||
mapGrid |
메소드 | 설명 | |
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Draw ( |
Draw the in-game GUI.
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InGame ( |
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Initialize ( ) : void |
Allows the game component to perform any initialization it needs to before starting to run. This is where it can query for any required services and load content.
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Update ( |
Allows the game component to update itself.
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메소드 | 설명 | |
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LoadContent ( ) : void | ||
ProcessKeyboardInput ( |
Reads and processes the input from the keyboard.
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ProcessMouseInput ( |
Reads and processes the input from the keyboard.
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메소드 | 설명 | |
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AddEnemy ( ) : void | ||
UpdateCamera ( ) : void |
Updates the camera's position to look at the player.
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public Draw ( |
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gameTime | ||
리턴 | void |
protected ProcessKeyboardInput ( |
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gameTime | ||
리턴 | void |
protected ProcessMouseInput ( |
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gameTime | ||
리턴 | void |
public Update ( |
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gameTime | Provides a snapshot of timing values. | |
리턴 | void |