Method | Description | |
---|---|---|
DisableHl ( string Name ) : string | ||
EndGameText ( ) : void | ||
EndText ( ) : void | ||
GameOver ( string Name ) : void | ||
GetDetective ( ) : string | ||
GetDetectiveList ( ) : string>.Dictionary |
||
GetDoctor ( ) : string | ||
GetDoctorList ( ) : string>.Dictionary |
||
GetKiller ( ) : string | ||
GetKillerList ( ) : string>.Dictionary |
||
GetNormalList ( ) : string>.Dictionary |
||
GetOwner ( ) : string | ||
GetPlayerFList ( ) : Player>.Dictionary |
||
GetPlayerList ( ) : string>.Dictionary |
||
GetPlayerName ( string Name ) : string | ||
GetPlayers ( ) : int | ||
Join ( string Name ) : void | ||
Kill ( string Name, string Killer ) : void | ||
Leave ( string Name ) : void | ||
Leave ( string Name, string NickName ) : void | ||
Lynch ( string Name, string NickName, string Channel ) : void | ||
MaffiaGame ( string ServerName, string Name, string Channel, GameCommand gc ) : System | ||
NewGame ( string Name, string Channel ) : void | ||
NewNick ( int Id, string OldName, string NewName ) : void | ||
NewOwnerTime ( ) : void | ||
NewPlayerTime ( string Name ) : void | ||
RemoveRanks ( bool night = false ) : void | ||
Rescue ( string Name, string NickName ) : void | ||
See ( string Name, string NickName ) : void | ||
Start ( ) : void | ||
Stats ( ) : void | ||
StopThread ( ) : void |
Method | Description | |
---|---|---|
AddRanks ( ) : void | ||
Clean ( ) : void | ||
Corpse ( string Name ) : void | ||
EndGame ( bool ghosttext = false ) : void | ||
EndGame ( string newghost, bool ghosttext = false ) : void | ||
Game ( ) : void | ||
GetPlayerMaster ( string Name ) : bool | ||
GetRank ( string Name ) : Rank | ||
HandleIsOwnerAfk ( object sender, ElapsedEventArgs e ) : void | ||
HandleIsPlayerAfk ( object sender, ElapsedEventArgs e ) : void | ||
IsRunning ( string Channel, string Name = "" ) : bool | ||
IsStarted ( string Channel, string Name ) : bool | ||
LynchPlayer ( string namess ) : void | ||
RemovePlayer ( string Name, string channel ) : void | ||
StartPlayerMsgTimer ( ) : void | ||
StartThread ( ) : void |
public GetDetectiveList ( ) : string>.Dictionary |
||
return | string>.Dictionary |
public GetDoctorList ( ) : string>.Dictionary |
||
return | string>.Dictionary |
public GetKillerList ( ) : string>.Dictionary |
||
return | string>.Dictionary |
public GetNormalList ( ) : string>.Dictionary |
||
return | string>.Dictionary |
public GetPlayerFList ( ) : Player>.Dictionary |
||
return | Player>.Dictionary |
public GetPlayerList ( ) : string>.Dictionary |
||
return | string>.Dictionary |
public GetPlayerName ( string Name ) : string | ||
Name | string | |
return | string |
public Kill ( string Name, string Killer ) : void | ||
Name | string | |
Killer | string | |
return | void |
public Leave ( string Name, string NickName ) : void | ||
Name | string | |
NickName | string | |
return | void |
public Lynch ( string Name, string NickName, string Channel ) : void | ||
Name | string | |
NickName | string | |
Channel | string | |
return | void |
public MaffiaGame ( string ServerName, string Name, string Channel, GameCommand gc ) : System | ||
ServerName | string | |
Name | string | |
Channel | string | |
gc | GameCommand | |
return | System |
public NewGame ( string Name, string Channel ) : void | ||
Name | string | |
Channel | string | |
return | void |
public NewNick ( int Id, string OldName, string NewName ) : void | ||
Id | int | |
OldName | string | |
NewName | string | |
return | void |
public Rescue ( string Name, string NickName ) : void | ||
Name | string | |
NickName | string | |
return | void |
public See ( string Name, string NickName ) : void | ||
Name | string | |
NickName | string | |
return | void |