C# Class Risk1.Form1

Inheritance: System.Windows.Forms.Form
ファイルを表示 Open project: faridmovsumov/absoluterisk

Public Properties

Property Type Description
ai AI
ai2 AI2
ai3 AI3
ai4 AI4
bolgeler List
continents System.Windows.Forms.ColumnHeader
deniz List
gameData GameData
ganimetKazanci int
history List>
ilkAskerSayisi int
ilkAskerler int
isArmyMoved bool
isRandom bool
isTurnLimit bool
kitalar List
pictureIndex int
player System.Windows.Forms.ColumnHeader
players List
sinirlar List
statistics Statistics
territories System.Windows.Forms.ColumnHeader
turn int
turnCounter int
turnLimit int
yapayzekalar List
yeniOyunIptal bool

Public Methods

Method Description
Form1 ( ) : System
changeDenizColor ( Color c ) : void
changeInfo ( String s ) : void
changeLabel ( Bolge bol ) : void
changePanel ( ) : void
changePicture ( ) : void
changeSinirColor ( Color c ) : void
changeStatistics ( ) : void
changeTerritoryColor ( Bolge b, Player p ) : void
changeTurn ( ) : void
endGame ( ) : void
ganimetBolgseiniBildir ( ) : void
getGameData ( ) : GameData
getNextTurn ( ) : int
hangiKitalaraSahip ( ) : void
hideStatistics ( ) : void
incrementTurnCounter ( ) : void
olduMu ( ) : void
refreshGame ( ) : void
updateGameData ( ) : void

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Method Description
Find1 ( Nokta n ) : bool
Find10 ( Nokta n ) : bool
Find11 ( Nokta n ) : bool
Find12 ( Nokta n ) : bool
Find13 ( Nokta n ) : bool
Find14 ( Nokta n ) : bool
Find15 ( Nokta n ) : bool
Find16 ( Nokta n ) : bool
Find17 ( Nokta n ) : bool
Find18 ( Nokta n ) : bool
Find19 ( Nokta n ) : bool
Find2 ( Nokta n ) : bool
Find20 ( Nokta n ) : bool
Find21 ( Nokta n ) : bool
Find22 ( Nokta n ) : bool
Find23 ( Nokta n ) : bool
Find24 ( Nokta n ) : bool
Find25 ( Nokta n ) : bool
Find26 ( Nokta n ) : bool
Find27 ( Nokta n ) : bool
Find28 ( Nokta n ) : bool
Find29 ( Nokta n ) : bool
Find3 ( Nokta n ) : bool
Find30 ( Nokta n ) : bool
Find31 ( Nokta n ) : bool
Find32 ( Nokta n ) : bool
Find33 ( Nokta n ) : bool
Find34 ( Nokta n ) : bool
Find35 ( Nokta n ) : bool
Find36 ( Nokta n ) : bool
Find37 ( Nokta n ) : bool
Find38 ( Nokta n ) : bool
Find39 ( Nokta n ) : bool
Find4 ( Nokta n ) : bool
Find40 ( Nokta n ) : bool
Find41 ( Nokta n ) : bool
Find42 ( Nokta n ) : bool
Find5 ( Nokta n ) : bool
Find6 ( Nokta n ) : bool
Find7 ( Nokta n ) : bool
Find8 ( Nokta n ) : bool
Find9 ( Nokta n ) : bool
FindDeniz ( Nokta n ) : bool
FindSinir ( Nokta n ) : bool
Form1_KeyDown ( object sender, KeyEventArgs e ) : void
Form1_Load ( object sender, EventArgs e ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

aboutToolStripMenuItem_Click ( object sender, EventArgs e ) : void
afrika ( List sahipOlduguBolgeler ) : bool
asya ( List sahipOlduguBolgeler ) : bool
avrupa ( List sahipOlduguBolgeler ) : bool
avustralya ( List sahipOlduguBolgeler ) : bool
button2_Click ( object sender, EventArgs e ) : void
butunBolgelerSecildiMi ( ) : bool
changeStyleToolStripMenuItem_Click ( object sender, EventArgs e ) : void
endGameToolStripMenuItem_Click ( object sender, EventArgs e ) : void
exitToolStripMenuItem_Click ( object sender, EventArgs e ) : void
facebookPageToolStripMenuItem_Click ( object sender, EventArgs e ) : void
followUsOnTwitterToolStripMenuItem_Click ( object sender, EventArgs e ) : void
guneyAmerika ( List sahipOlduguBolgeler ) : bool
hideStatisticsToolStripMenuItem_Click ( object sender, EventArgs e ) : void
kitaKazanci ( Player p ) : int
kuzeyAmerika ( List sahipOlduguBolgeler ) : bool
label10_Click ( object sender, EventArgs e ) : void
label11_Click ( object sender, EventArgs e ) : void
label12_Click ( object sender, EventArgs e ) : void
label13_Click ( object sender, EventArgs e ) : void
label14_Click ( object sender, EventArgs e ) : void
label15_Click ( object sender, EventArgs e ) : void
label16_Click ( object sender, EventArgs e ) : void
label17_Click ( object sender, EventArgs e ) : void
label18_Click ( object sender, EventArgs e ) : void
label19_Click ( object sender, EventArgs e ) : void
label1_Click ( object sender, EventArgs e ) : void
label20_Click ( object sender, EventArgs e ) : void
label21_Click ( object sender, EventArgs e ) : void
label22_Click ( object sender, EventArgs e ) : void
label23_Click ( object sender, EventArgs e ) : void
label24_Click ( object sender, EventArgs e ) : void
label25_Click ( object sender, EventArgs e ) : void
label26_Click ( object sender, EventArgs e ) : void
label27_Click ( object sender, EventArgs e ) : void
label28_Click ( object sender, EventArgs e ) : void
label29_Click ( object sender, EventArgs e ) : void
label2_Click ( object sender, EventArgs e ) : void
label30_Click ( object sender, EventArgs e ) : void
label31_Click ( object sender, EventArgs e ) : void
label32_Click ( object sender, EventArgs e ) : void
label33_Click ( object sender, EventArgs e ) : void
label34_Click ( object sender, EventArgs e ) : void
label35_Click ( object sender, EventArgs e ) : void
label36_Click ( object sender, EventArgs e ) : void
label37_Click ( object sender, EventArgs e ) : void
label38_Click ( object sender, EventArgs e ) : void
label39_Click ( object sender, EventArgs e ) : void
label3_Click ( object sender, EventArgs e ) : void
label40_Click ( object sender, EventArgs e ) : void
label41_Click ( object sender, EventArgs e ) : void
label42_Click ( object sender, EventArgs e ) : void
label4_Click ( object sender, EventArgs e ) : void
label5_Click ( object sender, EventArgs e ) : void
label6_Click ( object sender, EventArgs e ) : void
label7_Click ( object sender, EventArgs e ) : void
label8_Click ( object sender, EventArgs e ) : void
label9_Click ( object sender, EventArgs e ) : void
newGameToolStripMenuItem_Click ( object sender, EventArgs e ) : void
pictureBox1_Click ( object sender, EventArgs e ) : void
pictureBox1_MouseMove ( object sender, MouseEventArgs e ) : void
pictureBox2_Click ( object sender, EventArgs e ) : void
pictureBox3_Click ( object sender, EventArgs e ) : void
pictureBox4_Click ( object sender, EventArgs e ) : void
rulesToolStripMenuItem_Click ( object sender, EventArgs e ) : void
showHistoryToolStripMenuItem_Click ( object sender, EventArgs e ) : void
showStatisticsToolStripMenuItem_Click ( object sender, EventArgs e ) : void
timer1_Tick ( object sender, EventArgs e ) : void
webSiteToolStripMenuItem_Click ( object sender, EventArgs e ) : void
yapayzeka ( ) : ArtificalIntelligence

Method Details

Dispose() protected method

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
return void

Form1() public method

public Form1 ( ) : System
return System

changeDenizColor() public method

public changeDenizColor ( Color c ) : void
c Color
return void

changeInfo() public method

public changeInfo ( String s ) : void
s String
return void

changeLabel() public method

public changeLabel ( Bolge bol ) : void
bol Bolge
return void

changePanel() public method

public changePanel ( ) : void
return void

changePicture() public method

public changePicture ( ) : void
return void

changeSinirColor() public method

public changeSinirColor ( Color c ) : void
c Color
return void

changeStatistics() public method

public changeStatistics ( ) : void
return void

changeTerritoryColor() public method

public changeTerritoryColor ( Bolge b, Player p ) : void
b Bolge
p Player
return void

changeTurn() public method

public changeTurn ( ) : void
return void

endGame() public method

public endGame ( ) : void
return void

ganimetBolgseiniBildir() public method

public ganimetBolgseiniBildir ( ) : void
return void

getGameData() public method

public getGameData ( ) : GameData
return GameData

getNextTurn() public method

public getNextTurn ( ) : int
return int

hangiKitalaraSahip() public method

public hangiKitalaraSahip ( ) : void
return void

hideStatistics() public method

public hideStatistics ( ) : void
return void

incrementTurnCounter() public method

public incrementTurnCounter ( ) : void
return void

olduMu() public method

public olduMu ( ) : void
return void

refreshGame() public method

public refreshGame ( ) : void
return void

updateGameData() public method

public updateGameData ( ) : void
return void

Property Details

ai public_oe property

public AI ai
return AI

ai2 public_oe property

public AI2 ai2
return AI2

ai3 public_oe property

public AI3 ai3
return AI3

ai4 public_oe property

public AI4 ai4
return AI4

bolgeler public_oe property

public List bolgeler
return List

continents public_oe property

public System.Windows.Forms.ColumnHeader continents
return System.Windows.Forms.ColumnHeader

deniz public_oe property

public List deniz
return List

gameData public_oe property

public GameData gameData
return GameData

ganimetKazanci public_oe property

public int ganimetKazanci
return int

history public_oe property

public List> history
return List>

ilkAskerSayisi public_oe property

public int ilkAskerSayisi
return int

ilkAskerler public_oe property

public int ilkAskerler
return int

isArmyMoved public_oe property

public bool isArmyMoved
return bool

isRandom public_oe property

public bool isRandom
return bool

isTurnLimit public_oe property

public bool isTurnLimit
return bool

kitalar public_oe property

public List kitalar
return List

pictureIndex public_oe property

public int pictureIndex
return int

player public_oe property

public System.Windows.Forms.ColumnHeader player
return System.Windows.Forms.ColumnHeader

players public_oe property

public List players
return List

sinirlar public_oe property

public List sinirlar
return List

statistics public_oe property

public Statistics statistics
return Statistics

territories public_oe property

public System.Windows.Forms.ColumnHeader territories
return System.Windows.Forms.ColumnHeader

turn public_oe property

public int turn
return int

turnCounter public_oe property

public int turnCounter
return int

turnLimit public_oe property

public int turnLimit
return int

yapayzekalar public_oe property

public List yapayzekalar
return List

yeniOyunIptal public_oe property

public bool yeniOyunIptal
return bool