Property | Type | Description | |
---|---|---|---|
isEMPed | System.Boolean | ||
killWorth | int | ||
spaceBucksKillAmt | int |
Property | Type | Description | |
---|---|---|---|
_EMPable | bool | ||
_isTrackingPlayer | bool | ||
closestAllyShipDistance | Vector2? |
Method | Description | |
---|---|---|
BaseEnemyShip ( Texture2D texture, Vector2 location, |
||
CreateRandomEnemy ( |
||
Shoot ( ) : void | ||
Update ( GameTime gt ) : void |
public BaseEnemyShip ( Texture2D texture, Vector2 location, |
||
texture | Texture2D | |
location | Vector2 | |
spriteBatch | ||
return | System |
public static CreateRandomEnemy ( |
||
spawn | ||
return |
protected Vector2? closestAllyShipDistance | ||
return | Vector2? |