Method | Description | |
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Draw ( |
This method renders the current state.
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MonstersManager ( |
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Update ( |
Allows the component to run logic.
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addEvent ( Event ev ) : void | ||
checkCollisionWithBullet ( |
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reinitializeMonstersTypes ( ) : void |
Method | Description | |
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addEnemy ( ) : void |
public Draw ( |
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gameTime | The elapsed game time. | |
return | void |
public MonstersManager ( |
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game | ||
return | System |
public Update ( |
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gameTime | The gametime. | |
return | void |
public checkCollisionWithBullet ( |
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unit | ||
return | bool |