C# Class MinigameSilhouette.ResourcePackSil

Inheritance: UnityEngine.MonoBehaviour
ファイルを表示 Open project: BrainProject/UnityTemp

Public Properties

Property Type Description
gameType GameType
main UnityEngine.GameObject
menu UnityEngine.GameObject

Public Methods

Method Description
CreateMenu ( ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
CreateMainGameObject ( GameObject chosenButton ) : void
DropOther ( GameObject chosenButton, GameObject buttons ) : IEnumerator

COROUTINE. Not selected buttons fall down.

SelectButton ( GameObject chosenButton ) : IEnumerator

COROUTINE. Selected button flies towards camera. Also starts new game.

Method Details

CreateMenu() public method

public CreateMenu ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

gameType public_oe property

public GameType gameType
return GameType

main public_oe property

public GameObject,UnityEngine main
return UnityEngine.GameObject

menu public_oe property

public GameObject,UnityEngine menu
return UnityEngine.GameObject