C# Class ME3LibWV.UnrealClasses.StaticMesh

Inheritance: _DXRenderableObject
ファイルを表示 Open project: ME3Explorer/ME3Explorer Class Usage Examples

Public Properties

Property Type Description
Mesh MeshStruct
ParentMatrix System.Matrix
RawTriangles List
TempMatrix System.Matrix
Vertices List
kdNodes List

Public Methods

Method Description
DeserializeDump ( byte raw, int start ) : void
Process3DClick ( System.Vector3 org, System.Vector3 dir, float max ) : float
ReadBoundings ( byte memory ) : void
ReadBuffers ( byte memory ) : void
ReadEdges ( byte memory ) : void
ReadEnd ( byte memory ) : void
ReadIndexBuffer ( byte memory ) : void
ReadMaterials ( byte memory ) : void
ReadRawTris ( byte memory ) : void
ReadVerts ( byte memory ) : void
ReadkDOPTree ( byte memory ) : void
Render ( Device device ) : void
SetSelection ( bool s ) : void
StaticMesh ( PCCPackage Pcc, int index, System.Matrix transform ) : System
ToTree ( ) : TreeNode
UnknownPart ( byte memory ) : void

Private Methods

Method Description
MakeMesh ( Section sec ) : Section

Method Details

DeserializeDump() public method

public DeserializeDump ( byte raw, int start ) : void
raw byte
start int
return void

Process3DClick() public method

public Process3DClick ( System.Vector3 org, System.Vector3 dir, float max ) : float
org System.Vector3
dir System.Vector3
max float
return float

ReadBoundings() public method

public ReadBoundings ( byte memory ) : void
memory byte
return void

ReadBuffers() public method

public ReadBuffers ( byte memory ) : void
memory byte
return void

ReadEdges() public method

public ReadEdges ( byte memory ) : void
memory byte
return void

ReadEnd() public method

public ReadEnd ( byte memory ) : void
memory byte
return void

ReadIndexBuffer() public method

public ReadIndexBuffer ( byte memory ) : void
memory byte
return void

ReadMaterials() public method

public ReadMaterials ( byte memory ) : void
memory byte
return void

ReadRawTris() public method

public ReadRawTris ( byte memory ) : void
memory byte
return void

ReadVerts() public method

public ReadVerts ( byte memory ) : void
memory byte
return void

ReadkDOPTree() public method

public ReadkDOPTree ( byte memory ) : void
memory byte
return void

Render() public method

public Render ( Device device ) : void
device Device
return void

SetSelection() public method

public SetSelection ( bool s ) : void
s bool
return void

StaticMesh() public method

public StaticMesh ( PCCPackage Pcc, int index, System.Matrix transform ) : System
Pcc PCCPackage
index int
transform System.Matrix
return System

ToTree() public method

public ToTree ( ) : TreeNode
return System.Windows.Forms.TreeNode

UnknownPart() public method

public UnknownPart ( byte memory ) : void
memory byte
return void

Property Details

Mesh public_oe property

public MeshStruct Mesh
return MeshStruct

ParentMatrix public_oe property

public Matrix,System ParentMatrix
return System.Matrix

RawTriangles public_oe property

public List RawTriangles
return List

TempMatrix public_oe property

public Matrix,System TempMatrix
return System.Matrix

Vertices public_oe property

public List Vertices
return List

kdNodes public_oe property

public List kdNodes
return List