C# Class LeopotamGroup.Gui.Common.GuiSystem.GuiTouchInfo

ファイルを表示 Open project: Leopotam/LeopotamGroupLibraryUnity

Public Properties

Property Type Description
Delta UnityEngine.Vector2
DragOffsetSqr int
GuiWorldPosition UnityEngine.Vector2
ID int
IsCumulativeDeltaChanged bool
IsDeltaChanged bool
IsStateChanged bool
Receiver GuiEventReceiver
ScreenPosition UnityEngine.Vector2
State bool

Public Methods

Method Description
ProcessMouse ( Camera camera, float scaleFactor ) : bool
ResetChanges ( ) : void
UpdateChanges ( Touch info, Camera camera, float scaleFactor ) : void

Method Details

ProcessMouse() public method

public ProcessMouse ( Camera camera, float scaleFactor ) : bool
camera UnityEngine.Camera
scaleFactor float
return bool

ResetChanges() public method

public ResetChanges ( ) : void
return void

UpdateChanges() public method

public UpdateChanges ( Touch info, Camera camera, float scaleFactor ) : void
info UnityEngine.Touch
camera UnityEngine.Camera
scaleFactor float
return void

Property Details

Delta public_oe property

public Vector2,UnityEngine Delta
return UnityEngine.Vector2

DragOffsetSqr public_oe static_oe property

public static int DragOffsetSqr
return int

GuiWorldPosition public_oe property

public Vector2,UnityEngine GuiWorldPosition
return UnityEngine.Vector2

ID public_oe property

public int ID
return int

IsCumulativeDeltaChanged public_oe property

public bool IsCumulativeDeltaChanged
return bool

IsDeltaChanged public_oe property

public bool IsDeltaChanged
return bool

IsStateChanged public_oe property

public bool IsStateChanged
return bool

Receiver public_oe property

public GuiEventReceiver,LeopotamGroup.Gui.Common Receiver
return GuiEventReceiver

ScreenPosition public_oe property

public Vector2,UnityEngine ScreenPosition
return UnityEngine.Vector2

State public_oe property

public bool State
return bool