C# Class Komodo.Runtime.NetworkUpdateHandler

Inheritance: SingletonComponent, IUpdatable
ファイルを表示 Open project: gelic-idealab/komodo-unity Class Usage Examples

Public Properties

Property Type Description
isTeacher int
modelData ModelDataTemplate
socketIODisplay Text
useEditorModelsList bool

Public Methods

Method Description
Awake ( ) : void
DeSerializeCoordsStruct ( Array arr ) : Komodo.Runtime.Position
GetPlayerNameFromClientID ( int clientID ) : string
OnDestroy ( ) : void
OnUpdate ( float realTime ) : void
ProcessMessage ( string typeAndMessage ) : void
SendSyncInteractionMessage ( Interaction interaction ) : void
SendSyncPoseMessage ( Komodo.Runtime.Position pos ) : void
SerializeCoordsStruct ( Komodo.Runtime.Position coords ) : float[]
Start ( ) : void
_DeserializeAndProcessSyncData ( string data ) : void

Private Methods

Method Description
DeserializeAndProcessSyncDataAlternateVersion ( string data ) : void
TestProcessMessage ( ) : void
TestProcessSyncClientHeadMessage ( ) : void
TestProcessSyncLockInteractionMessage ( ) : void
TestProcessSyncNetObjectMessage ( ) : void
_ClampFloatToInt32 ( float value ) : int
_CreateSocketSimulator ( ) : void
_DeserializeAndProcessInteractionData ( string data ) : void
_GetModelsAndSessionDetails ( ) : void
_GetParams ( ) : void
_Tick ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

DeSerializeCoordsStruct() public method

public DeSerializeCoordsStruct ( Array arr ) : Komodo.Runtime.Position
arr Array
return Komodo.Runtime.Position

GetPlayerNameFromClientID() public method

public GetPlayerNameFromClientID ( int clientID ) : string
clientID int
return string

OnDestroy() public method

public OnDestroy ( ) : void
return void

OnUpdate() public method

public OnUpdate ( float realTime ) : void
realTime float
return void

ProcessMessage() public method

public ProcessMessage ( string typeAndMessage ) : void
typeAndMessage string
return void

SendSyncInteractionMessage() public method

public SendSyncInteractionMessage ( Interaction interaction ) : void
interaction Interaction
return void

SendSyncPoseMessage() public method

public SendSyncPoseMessage ( Komodo.Runtime.Position pos ) : void
pos Komodo.Runtime.Position
return void

SerializeCoordsStruct() public method

public SerializeCoordsStruct ( Komodo.Runtime.Position coords ) : float[]
coords Komodo.Runtime.Position
return float[]

Start() public method

public Start ( ) : void
return void

_DeserializeAndProcessSyncData() public method

public _DeserializeAndProcessSyncData ( string data ) : void
data string
return void

Property Details

isTeacher public_oe property

public int isTeacher
return int

modelData public_oe property

public ModelDataTemplate modelData
return ModelDataTemplate

socketIODisplay public_oe property

public Text socketIODisplay
return Text

useEditorModelsList public_oe property

public bool useEditorModelsList
return bool