C# Class KillingGame.CrimeScene.CrimeObject

Inheritance: UnityEngine.MonoBehaviour, IEnable
ファイルを表示 Open project: SNUGDC/Killing-Game Class Usage Examples

Public Properties

Property Type Description
_baseSprite UnityEngine.Sprite
buttonTrans UnityEngine.Transform
isActive bool
isDestroyed bool
isEditor bool
isItem bool
selectList List
selectedSprite UnityEngine.Sprite
useAsRoute bool

Public Methods

Method Description
Apply ( ) : void
OnCancelThis ( ) : void
OnMouseDown ( ) : void
OnTouchThis ( ) : void
SetEnable ( EnableOption option ) : void
Start ( ) : void

Private Methods

Method Description
ChangeSprite ( Sprite newSprite ) : IEnumerator

Method Details

Apply() public method

public Apply ( ) : void
return void

OnCancelThis() public method

public OnCancelThis ( ) : void
return void

OnMouseDown() public method

public OnMouseDown ( ) : void
return void

OnTouchThis() public method

public OnTouchThis ( ) : void
return void

SetEnable() public method

public SetEnable ( EnableOption option ) : void
option EnableOption
return void

Start() public method

public Start ( ) : void
return void

Property Details

_baseSprite public_oe property

public Sprite,UnityEngine _baseSprite
return UnityEngine.Sprite

buttonTrans public_oe property

public Transform,UnityEngine buttonTrans
return UnityEngine.Transform

isActive public_oe property

public bool isActive
return bool

isDestroyed public_oe property

public bool isDestroyed
return bool

isEditor public_oe property

public bool isEditor
return bool

isItem public_oe property

public bool isItem
return bool

selectList public_oe property

public List selectList
return List

selectedSprite public_oe property

public Sprite,UnityEngine selectedSprite
return UnityEngine.Sprite

useAsRoute public_oe property

public bool useAsRoute
return bool