C# Class GameMachine.ServerConfigEditor

Inheritance: UnityEditor.Editor
ファイルを表示 Open project: gamemachine/gamemachine

Public Methods

Method Description
IsWindows ( ) : bool
OnInspectorGUI ( ) : void

Private Methods

Method Description
Build ( ) : void
BuildProtobuf ( ) : void
CreateStartFile ( int instance, string os ) : void
Deploy ( ) : void
EnsurePublishPath ( ) : void
ExePath ( ) : string
IsWindowsBuild ( ) : bool
Logfile ( ) : string
OnEnable ( ) : void
PublishPath ( ) : string
RunGameMachine ( string command, string config ) : void
SetServerPath ( string name ) : void
ShowConfig ( ) : void
StartUnity ( bool headless ) : void

Method Details

IsWindows() public static method

public static IsWindows ( ) : bool
return bool

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void