C# Class Game.Systems

ファイルを表示 Open project: CarlosX/DarkEmu Class Usage Examples

Public Methods

Method Description
CharacterCheck ( string name ) : bool
CharacterCheck ( byte buff ) : void
CharacterCreate ( ) : void
CharacterDelete ( ) : void
CharacterListing ( ) : void
CharacterRestore ( ) : void
CheckCharStats ( character ch ) : void
CheckFile ( ) : void
GetFriendsList ( ) : void
GetGuildData ( ) : void
InGameSuccess ( ) : void
InsertInt ( ) : void
InsertStr ( ) : void
LoadGrabPet ( ) : void
LoadJobData ( ) : void
LoadMessage ( ) : void
LoadTransport ( ) : void
LoadUnions ( ) : void
LoadWeather ( ) : void
LoginScreen ( ) : void
PlayerDataLoad ( ) : void
SaveGuideInfo ( ) : void
SavePlayerExperince ( ) : void
SavePlayerHPMP ( ) : void
SavePlayerInfo ( ) : void
SetStat ( ) : void
Systems ( ) : System
UpdateHp ( ) : void
UpdateHp ( character Character ) : void
UpdateIntelligenceInfo ( sbyte amount ) : void
UpdateMp ( ) : void
UpdateStrengthInfo ( sbyte amount ) : void
UpdateXY ( ) : void
checkSameChar ( string name, int id ) : void

Protected Methods

Method Description
Close_NPC ( ) : void
Open_NPC ( ) : void
Open_Warehouse ( ) : void
Save ( ) : void
SaveGold ( ) : void
SavePlace ( ) : void
SavePlayerPosition ( ) : void
SavePlayerReturn ( ) : void
SetBalance ( ) : void

Private Methods

Method Description
Handle ( ) : void
MessageToMessagelong ( string asciiString ) : string

Method Details

CharacterCheck() public method

public CharacterCheck ( string name ) : bool
name string
return bool

CharacterCheck() public method

public CharacterCheck ( byte buff ) : void
buff byte
return void

CharacterCreate() public method

public CharacterCreate ( ) : void
return void

CharacterDelete() public method

public CharacterDelete ( ) : void
return void

CharacterListing() public method

public CharacterListing ( ) : void
return void

CharacterRestore() public method

public CharacterRestore ( ) : void
return void

CheckCharStats() public method

public CheckCharStats ( character ch ) : void
ch character
return void

CheckFile() public method

public CheckFile ( ) : void
return void

Close_NPC() protected method

protected Close_NPC ( ) : void
return void

GetFriendsList() public method

public GetFriendsList ( ) : void
return void

GetGuildData() public method

public GetGuildData ( ) : void
return void

InGameSuccess() public method

public InGameSuccess ( ) : void
return void

InsertInt() public method

public InsertInt ( ) : void
return void

InsertStr() public method

public InsertStr ( ) : void
return void

LoadGrabPet() public method

public LoadGrabPet ( ) : void
return void

LoadJobData() public method

public LoadJobData ( ) : void
return void

LoadMessage() public method

public LoadMessage ( ) : void
return void

LoadTransport() public method

public LoadTransport ( ) : void
return void

LoadUnions() public method

public LoadUnions ( ) : void
return void

LoadWeather() public method

public LoadWeather ( ) : void
return void

LoginScreen() public method

public LoginScreen ( ) : void
return void

Open_NPC() protected method

protected Open_NPC ( ) : void
return void

Open_Warehouse() protected method

protected Open_Warehouse ( ) : void
return void

PlayerDataLoad() public method

public PlayerDataLoad ( ) : void
return void

Save() protected method

protected Save ( ) : void
return void

SaveGold() protected method

protected SaveGold ( ) : void
return void

SaveGuideInfo() public method

public SaveGuideInfo ( ) : void
return void

SavePlace() protected method

protected SavePlace ( ) : void
return void

SavePlayerExperince() public method

public SavePlayerExperince ( ) : void
return void

SavePlayerHPMP() public method

public SavePlayerHPMP ( ) : void
return void

SavePlayerInfo() public method

public SavePlayerInfo ( ) : void
return void

SavePlayerPosition() protected method

protected SavePlayerPosition ( ) : void
return void

SavePlayerReturn() protected method

protected SavePlayerReturn ( ) : void
return void

SetBalance() protected method

protected SetBalance ( ) : void
return void

SetStat() public method

public SetStat ( ) : void
return void

Systems() public method

public Systems ( ) : System
return System

UpdateHp() public method

public UpdateHp ( ) : void
return void

UpdateHp() public method

public UpdateHp ( character Character ) : void
Character character
return void

UpdateIntelligenceInfo() public method

public UpdateIntelligenceInfo ( sbyte amount ) : void
amount sbyte
return void

UpdateMp() public method

public UpdateMp ( ) : void
return void

UpdateStrengthInfo() public method

public UpdateStrengthInfo ( sbyte amount ) : void
amount sbyte
return void

UpdateXY() public method

public UpdateXY ( ) : void
return void

checkSameChar() public method

public checkSameChar ( string name, int id ) : void
name string
id int
return void