Property | Type | Description | |
---|---|---|---|
jumpImpulse | float |
Property | Type | Description | |
---|---|---|---|
animTextureName | string | ||
armTextureName | string |
Method | Description | |
---|---|---|
Draw ( Matrix cameraTransform ) : void | ||
DudeObject ( |
||
Update ( |
||
getTime ( ) : int | ||
getWorld ( ) : |
||
isRight ( ) : bool | ||
locked ( ) : void | ||
reloadNonSerializedAssets ( ) : void | ||
setDead ( ) : void |
Method | Description | |
---|---|---|
fallAnimation ( ) : void | ||
standAnimation ( ) : void | ||
walkAnimation ( ) : void |
public Draw ( Matrix cameraTransform ) : void | ||
cameraTransform | Matrix | |
return | void |
public DudeObject ( |
||
world | ||
theWorld | ||
texturename | string | |
objectTexturename | string | |
armTexturename | string | |
Laser | ||
groundSensorName | string | |
return | System |
public Update ( |
||
world | ||
dt | float | |
return | void |