Method | Description | |
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SetTreasure ( int prob, int itemId, int weaponId, int armorId ) : void |
Sets the values of the control based on current settings
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TreasureSelectDialog ( ) : System |
Default constructor
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Method | Description | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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Method | Description | |
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ButtonOkClick ( object sender, |
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InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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RadioButtonCheckChanged ( object sender, |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
return | void |
public SetTreasure ( int prob, int itemId, int weaponId, int armorId ) : void | ||
prob | int | Probablity of obtaining treasure |
itemId | int | ID of item to be obtained |
weaponId | int | ID of weapon to be obtained |
armorId | int | ID of armor to be obtained |
return | void |