C# Class UberLoggerEditor, UberLogger

Inheritance: UnityEngine.ScriptableObject, UberLogger.ILogger
ファイルを表示 Open project: bbbscarter/UberLogger Class Usage Examples

Public Properties

Property Type Description
Channels HashSet
ClearOnPlay bool
LogInfo List
NoErrors int
NoMessages int
NoWarnings int
PauseOnError bool
WasPlaying bool

Public Methods

Method Description
AddWindow ( ILoggerWindow window ) : void
Clear ( ) : void
Create ( ) : UberLoggerEditor,
Log ( LogInfo, logInfo ) : void
OnEnable ( ) : void
OnPlaymodeStateChanged ( ) : void
ProcessOnStartClear ( ) : void

If we're about to start playing and 'ClearOnPlay' is set, clear the current logs

Method Details

AddWindow() public method

public AddWindow ( ILoggerWindow window ) : void
window ILoggerWindow
return void

Clear() public method

public Clear ( ) : void
return void

Create() public static method

public static Create ( ) : UberLoggerEditor,
return UberLoggerEditor,

Log() public method

public Log ( LogInfo, logInfo ) : void
logInfo LogInfo,
return void

OnEnable() public method

public OnEnable ( ) : void
return void

OnPlaymodeStateChanged() public method

public OnPlaymodeStateChanged ( ) : void
return void

ProcessOnStartClear() public method

If we're about to start playing and 'ClearOnPlay' is set, clear the current logs
public ProcessOnStartClear ( ) : void
return void

Property Details

Channels public_oe property

public HashSet Channels
return HashSet

ClearOnPlay public_oe property

public bool ClearOnPlay
return bool

LogInfo public_oe property

public List LogInfo
return List

NoErrors public_oe property

public int NoErrors
return int

NoMessages public_oe property

public int NoMessages
return int

NoWarnings public_oe property

public int NoWarnings
return int

PauseOnError public_oe property

public bool PauseOnError
return bool

WasPlaying public_oe property

public bool WasPlaying
return bool