Method | Description | |
---|---|---|
Start ( ) : void |
Method | Description | |
---|---|---|
GameUpdate ( ) : void | ||
alert ( ) : void | ||
getNextPath ( ) : GameObject | ||
panic ( ) : void | ||
scare ( Vector3 scaredPosition ) : void |
protected scare ( Vector3 scaredPosition ) : void | ||
scaredPosition | Vector3 | |
return | void |