C# Class Sliceable, VRCubeSword

Inheritance: MonoBehaviour, ISliceable
ファイルを表示 Open project: VirsixInc/VRCubeSword Class Usage Examples

Public Properties

Property Type Description
alternatePrefab Object
alwaysCloneFromAlternate bool
channelNormals bool
channelTangents bool
channelUV2 bool
currentlySliceable bool
explicitlySelectedMeshHolder GameObject
infillers TurboSlice.InfillConfiguration[],
refreshColliders bool
shatter bool

Public Methods

Method Description
Slice ( Vector3 positionInWorldSpace, Vector3 normalInWorldSpace ) : GameObject[]
cloneAlternate ( bool>.Dictionary hierarchyPresence ) : bool
handleSlice ( GameObject results ) : void

Method Details

Slice() public method

public Slice ( Vector3 positionInWorldSpace, Vector3 normalInWorldSpace ) : GameObject[]
positionInWorldSpace Vector3
normalInWorldSpace Vector3
return GameObject[]

cloneAlternate() public method

public cloneAlternate ( bool>.Dictionary hierarchyPresence ) : bool
hierarchyPresence bool>.Dictionary
return bool

handleSlice() public method

public handleSlice ( GameObject results ) : void
results GameObject
return void

Property Details

alternatePrefab public_oe property

public Object alternatePrefab
return Object

alwaysCloneFromAlternate public_oe property

public bool alwaysCloneFromAlternate
return bool

channelNormals public_oe property

public bool channelNormals
return bool

channelTangents public_oe property

public bool channelTangents
return bool

channelUV2 public_oe property

public bool channelUV2
return bool

currentlySliceable public_oe property

public bool currentlySliceable
return bool

explicitlySelectedMeshHolder public_oe property

public GameObject explicitlySelectedMeshHolder
return GameObject

infillers public_oe property

public TurboSlice.InfillConfiguration[], infillers
return TurboSlice.InfillConfiguration[],

refreshColliders public_oe property

public bool refreshColliders
return bool

shatter public_oe property

public bool shatter
return bool