Свойство | Type | Description | |
---|---|---|---|
alternatePrefab | Object | ||
alwaysCloneFromAlternate | bool | ||
channelNormals | bool | ||
channelTangents | bool | ||
channelUV2 | bool | ||
currentlySliceable | bool | ||
explicitlySelectedMeshHolder | GameObject | ||
infillers | TurboSlice.InfillConfiguration[], | ||
refreshColliders | bool | ||
shatter | bool |
Méthode | Description | |
---|---|---|
Slice ( Vector3 positionInWorldSpace, Vector3 normalInWorldSpace ) : GameObject[] | ||
cloneAlternate ( bool>.Dictionary |
||
handleSlice ( GameObject results ) : void |
public Slice ( Vector3 positionInWorldSpace, Vector3 normalInWorldSpace ) : GameObject[] | ||
positionInWorldSpace | Vector3 | |
normalInWorldSpace | Vector3 | |
Résultat | GameObject[] |
public cloneAlternate ( bool>.Dictionary |
||
hierarchyPresence | bool>.Dictionary | |
Résultat | bool |
public handleSlice ( GameObject results ) : void | ||
results | GameObject | |
Résultat | void |
public GameObject explicitlySelectedMeshHolder | ||
Résultat | GameObject |
public TurboSlice.InfillConfiguration[], infillers | ||
Résultat | TurboSlice.InfillConfiguration[], |