Property | Type | Description | |
---|---|---|---|
BoostCost | float | ||
CoinAttractorExpandPeriod | float | ||
CoinAttractorReducePeriod | float | ||
CoinAttractorSizeDecrease | float | ||
CoinAttractorSizeIncrease | float | ||
MaxDistanceToObstacle | float | ||
MinAdrenalin | float | ||
MinDistanceToObstacle | float | ||
MotionBlurAmount | float | ||
moveTowardsObject | bool | ||
playerIsDead | bool | ||
speed | float |
Method | Description | |
---|---|---|
BoostHit ( ) : void | ||
FixCollider1 ( float i ) : void | ||
FixCollider2 ( float HitSafePeriod ) : IEnumerator | ||
MoveTowardsObstacle ( Vector3 position ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
StopBoost ( ) : IEnumerator | ||
reduceCoinAttractor ( float reducePeriod ) : IEnumerator | ||
updateCoinAttractor ( float expandPeriod ) : IEnumerator |
public FixCollider2 ( float HitSafePeriod ) : IEnumerator | ||
HitSafePeriod | float | |
return | IEnumerator |
public MoveTowardsObstacle ( Vector3 position ) : void | ||
position | Vector3 | |
return | void |