C# Class OVRManager

Configuration data for Oculus virtual reality.
Inheritance: MonoBehaviour
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Public Properties

Property Type Description
queueAhead bool
resetTrackerOnLoad bool
usePositionTracking bool

Public Methods

Method Description
DismissHSWDisplay ( ) : void

If the HSW has been visible for the necessary amount of time, this will make it disappear.

PlatformUIConfirmQuit ( ) : void
PlatformUIGlobalMenu ( ) : void
ReturnToLauncher ( ) : void

Leaves the application/game and returns to the launcher/dashboard

Private Methods

Method Description
Awake ( ) : void
InitVolumeController ( ) : void

Creates a popup dialog that shows when volume changes.

OnEnable ( ) : void
Update ( ) : void

Method Details

DismissHSWDisplay() public static method

If the HSW has been visible for the necessary amount of time, this will make it disappear.
public static DismissHSWDisplay ( ) : void
return void

PlatformUIConfirmQuit() public static method

public static PlatformUIConfirmQuit ( ) : void
return void

PlatformUIGlobalMenu() public static method

public static PlatformUIGlobalMenu ( ) : void
return void

ReturnToLauncher() public method

Leaves the application/game and returns to the launcher/dashboard
public ReturnToLauncher ( ) : void
return void

Property Details

queueAhead public_oe property

If true, distortion rendering work is submitted a quarter-frame early to avoid pipeline stalls and increase CPU-GPU parallelism.
public bool queueAhead
return bool

resetTrackerOnLoad public_oe property

If true, each scene load will cause the head pose to reset.
public bool resetTrackerOnLoad
return bool

usePositionTracking public_oe property

If true, head tracking will affect the orientation of each OVRCameraRig's cameras.
public bool usePositionTracking
return bool