Property | Type | Description | |
---|---|---|---|
camSpeed | float | ||
currentState | int | ||
demo1 | MainMenu, | ||
firstMousePos | Vector3 | ||
freeLook | bool | ||
maximumX | float | ||
maximumY | float | ||
minimumX | float | ||
minimumY | float | ||
originalMousePos | Vector3 | ||
originalRotation | Quaternion | ||
rotationX | float | ||
rotationY | float | ||
rttDemo | RenderTextureDemo | ||
rttScreen | GameObject | ||
sensitivity | float | ||
sensitivityX | float | ||
sensitivityY | float | ||
stageMouseDown | bool | ||
swfFile | String | ||
textureInSWFCamera | GameObject |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
ClampAngle ( float angle, float min, float max ) : float | ||
Start ( ) : IEnumerator | ||
Update ( ) : void |
Method | Description | |
---|---|---|
CreateGameHud ( ) : void |
public static ClampAngle ( float angle, float min, float max ) : float | ||
angle | float | |
min | float | |
max | float | |
return | float |