C# Class MenuMaster

Inheritance: MonoBehaviour
ファイルを表示 Open project: DRMold/HungryHungryTetris Class Usage Examples

Public Properties

Property Type Description
countDownText Text
length float
mainPanel GameObject
musicVolume int
timerOptionIndex int

Public Methods

Method Description
DecreaseTimer ( ) : void
IncreaseTimer ( ) : void
OnDisable ( ) : void
OnEnable ( ) : void
Start ( ) : void
StartListening ( string eventName, UnityAction listener ) : void
StopListening ( string eventName, UnityAction listener ) : void
TriggerEvent ( string eventName ) : void
addPlayerReady ( ) : void
decreaseMusicVolume ( ) : void
fastDecreaseMusicVolume ( ) : void
fastIncreaseMusicVolume ( ) : void
increaseMusicVolume ( ) : void
initialize ( ) : void
removePlayerReady ( ) : void
showMainMenu ( ) : void
showOptionsMenu ( ) : void
showReadyMenu ( ) : void

Private Methods

Method Description
FadeInPanel ( GameObject myPanel ) : IEnumerator
FadeOutPanel ( GameObject myPanel ) : IEnumerator

Method Details

DecreaseTimer() public method

public DecreaseTimer ( ) : void
return void

IncreaseTimer() public method

public IncreaseTimer ( ) : void
return void

OnDisable() public method

public OnDisable ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

Start() public method

public Start ( ) : void
return void

StartListening() public static method

public static StartListening ( string eventName, UnityAction listener ) : void
eventName string
listener UnityAction
return void

StopListening() public static method

public static StopListening ( string eventName, UnityAction listener ) : void
eventName string
listener UnityAction
return void

TriggerEvent() public static method

public static TriggerEvent ( string eventName ) : void
eventName string
return void

addPlayerReady() public method

public addPlayerReady ( ) : void
return void

decreaseMusicVolume() public method

public decreaseMusicVolume ( ) : void
return void

fastDecreaseMusicVolume() public method

public fastDecreaseMusicVolume ( ) : void
return void

fastIncreaseMusicVolume() public method

public fastIncreaseMusicVolume ( ) : void
return void

increaseMusicVolume() public method

public increaseMusicVolume ( ) : void
return void

initialize() public method

public initialize ( ) : void
return void

removePlayerReady() public method

public removePlayerReady ( ) : void
return void

showMainMenu() public method

public showMainMenu ( ) : void
return void

showOptionsMenu() public method

public showOptionsMenu ( ) : void
return void

showReadyMenu() public method

public showReadyMenu ( ) : void
return void

Property Details

countDownText public_oe property

public Text countDownText
return Text

length public_oe static_oe property

public static float length
return float

mainPanel public_oe property

public GameObject mainPanel
return GameObject

musicVolume public_oe static_oe property

public static int musicVolume
return int

timerOptionIndex public_oe static_oe property

public static int timerOptionIndex
return int