Property | Type | Description | |
---|---|---|---|
gameObjectName | string | ||
hero | Hero, | ||
inputFiles | string[] | ||
playerDataKey | string |
Method | Description | |
---|---|---|
addData ( string key, string value ) : bool | ||
addOrUpdateData ( string key, string value ) : bool | ||
get ( ) : MemoryManager, | ||
sendCompletionEvent ( ) : void | ||
tryGetCurrentLevelInfo ( LevelInfo, &levelInfo ) : bool | ||
tryGetData ( string key, string &value ) : bool |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
OnDestroy ( ) : void | ||
Start ( ) : void | ||
antiDuplicateInitialization ( ) : void | ||
initializeIfNecessary ( bool onlyIfEmpty = true ) : void | ||
loadLevelData ( string inputFiles, LevelInfo>.Dictionary |
||
retrieveFromDico ( string code ) : LevelInfo, |
public addData ( string key, string value ) : bool | ||
key | string | |
value | string | |
return | bool |
public addOrUpdateData ( string key, string value ) : bool | ||
key | string | |
value | string | |
return | bool |
public tryGetCurrentLevelInfo ( LevelInfo, &levelInfo ) : bool | ||
levelInfo | LevelInfo, | |
return | bool |
public tryGetData ( string key, string &value ) : bool | ||
key | string | |
value | string | |
return | bool |