C# Class Main_UI_FULLControl, Castle-Bashers

Inheritance: MonoBehaviour
ファイルを表示 Open project: DevelopersGuild/Castle-Bashers

Public Properties

Property Type Description
BossMode GameObject
In_Battle bool
Killing_boss bool
Main_Process GameObject
Menu_open bool
OPM GameObject
One_player_per_client bool
TPM GameObject
TeamMode GameObject
Team_mode bool
boss Bossinfo
cid int[]
exp int[]
had_init bool
hp int[]
itemid ].int[
lv int[]
maxhp int[]
maxmp int[]
mp int[]
nexp int[]
partner Playerinfo[]
skillid ].int[

Public Methods

Method Description
ChangeIcon ( ) : void
Main_UI_StartChangingIcon ( ) : void
Main_UI_StopChangingIcon ( ) : void
SkillCoolDownUpdate ( ) : void
Start ( ) : void
Update ( ) : void
Update_Boss_Info ( ) : void
init ( ) : bool

Method Details

ChangeIcon() public method

public ChangeIcon ( ) : void
return void

Main_UI_StartChangingIcon() public method

public Main_UI_StartChangingIcon ( ) : void
return void

Main_UI_StopChangingIcon() public method

public Main_UI_StopChangingIcon ( ) : void
return void

SkillCoolDownUpdate() public method

public SkillCoolDownUpdate ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Update_Boss_Info() public method

public Update_Boss_Info ( ) : void
return void

init() public method

public init ( ) : bool
return bool

Property Details

BossMode public_oe property

public GameObject BossMode
return GameObject

In_Battle public_oe property

public bool In_Battle
return bool

Killing_boss public_oe property

public bool Killing_boss
return bool

Main_Process public_oe property

public GameObject Main_Process
return GameObject

Menu_open public_oe property

public bool Menu_open
return bool

OPM public_oe property

public GameObject OPM
return GameObject

One_player_per_client public_oe property

public bool One_player_per_client
return bool

TPM public_oe property

public GameObject TPM
return GameObject

TeamMode public_oe property

public GameObject TeamMode
return GameObject

Team_mode public_oe property

public bool Team_mode
return bool

boss public_oe property

public Bossinfo boss
return Bossinfo

cid public_oe property

public int[] cid
return int[]

exp public_oe property

public int[] exp
return int[]

had_init public_oe property

public bool had_init
return bool

hp public_oe property

public int[] hp
return int[]

itemid public_oe property

public int[,] itemid
return ].int[

lv public_oe property

public int[] lv
return int[]

maxhp public_oe property

public int[] maxhp
return int[]

maxmp public_oe property

public int[] maxmp
return int[]

mp public_oe property

public int[] mp
return int[]

nexp public_oe property

public int[] nexp
return int[]

partner public_oe property

public Playerinfo[] partner
return Playerinfo[]

skillid public_oe property

public int[,] skillid
return ].int[